Which means that the game disappearing from storefronts is one of the better case scenarios. It’s entirely possible that they’ll patch out the licenced songs from the soundtrack from every digital copy of the game.
Haha, online games licensing sucks. It’s almost as if, when we discovered we could distribute media freely and infinitely by digital means, we should have restructured how media and licensing works for these products. but we didn’t, and now we have bizarre situations where publishers try to delete their own games from existence rather than spend some upkeep for music licensing
Like I agree with your general point but this has nothing to do with online games licensing besides its being pulled from digital store fronts. Brick and mortar stores can have product recalls as well and this would likely be in that same category of problem (its a bit weird with preowned games since publishers were already given their cut) so they can continue to sell those but a brand "new" copy may have suffered a similar fate but we have to remember Spec Ops the Line is from the 360 era so I doubt there would even been many "new" copies around. Also I can't fault publishers from just "deleting" a game from existence because spending thousands for merely upkeeping the licenses for a game they realistically haven't sold in major volumes for nearly half a decade (at minimum) seems a tad bit unreasonable. Most music labels likely aren't even going to sell a perpetual license as well, so its a can of worms of people wanting to get their cut.
I remember when I was a kid, (around 15 years ago if I had to guess), there was an exhibit at a science museum where they used EEG to make a ball move on a table. Then they set up a game where two people would wear EEG on opposite sides of the table and the ball would roll toward whichever person could get their brainwaves to match a certain pattern better. I think the idea was if you quieted your mind then you would win.
I had that thing. It did “work;” just not how you’d expect and not very well. Kinda like a PowerGlove. Games that didn’t require much movement were playable; but I got it because I figured I should be able to aim way faster in Counter-Strike with my mind than with my hands on a mouse.
Seems interesting, I hadn’t heard of this before. She seems to have to imagine an image of a thing to get the control to register, like a cricket jumping to make her character jump, which actually seems more difficult than just playing with a physical controller or keyboard/mouse, since I don’t think I actually “think” about making those sorts of movements. It seems like it would be cumbersome having to imagine the movement everytime, but maybe it becomes 2nd nature for her while she’s playing like this.
I wonder if there could be a feedback loop on something like it too where if you see your character walking then they’ll continually walk because you’re actively seeing/imagining it?
I don't thinks so. It popular because "pokemon with guns" became a viral meme which sucks.
A a discontent pokemon fan myself I would love someone to make a pokemon clone since Game Freak is not really interested in doing good pokemon games anymore. But "Ark Survival Evolved with knockoff pokemon skins instead of dinosaurs" is not what I want
Pokémon with guns wouldn't have gotten millions of sales on its own. When the trailers came out people were laughing but they weren't exactly eager to play.
Given the persistent popularity of survival crafting games, I think "Ark with knockoff pokemon" is exactly what people wanted. After all, even before this, Pixelmon was one of the most popular Minecraft mods.
Pokémon with guns wouldn't have gotten millions of sales on its own
The day before sold millions (but this one was refunded by millions too) and everybody and their mom knew it was a scam since it was announced like 2 or 3 years ago. Internet is weird, if something becomes viral it will sell, the quality does not matter, people just wants to be in
As far as I can tell The Day Before was overhyped early and people bought it because of the marketing. Palworld did some advertising, but the mass adoption appears to be mostly word of mouth that the game is actually fun when it was made available in early access.
That matches what I have seen from people commenting and my personal experience as I don't remember hearing about it before and hopped on because of friends recommending it. Palworld is a word of mouth success like Valheim and for similar reasons of competent styling, smooth gameplay, and survival that isn't punishing the player from the moment the game starts.
That's a 3 years old post. Everybody knew it was a scam back then. to the point the studio released "We are not a scam, trust me bro" statements (which made it more obvious it was a scam)
I don't remember hearing about it before
Internet has been talking about "pokemon with guns" for 2 years or so since the developers were already famous because they launched a "Breath of the Wild" knock off (Craftopia) that also sold well (not at the same level of palworld, but for being the first title of a brand new indie studio it sold really well)
Apparently not everyone knew the day before was a scam or it wouldn't have sold millions of units. Just because some people predicted it does not mean that the general population had any awareness of that expectation.
People started to sell their steam accounts that owned the game and keys for the game for hundreds of dollars when it was announced the game was some bad that it was going to be removed from steam
If something is popular it will sell, the quality does not matter. You have the best example in Pokemon itself
The Day Before did not sell a single million units and Palworld is not getting widely refunded, even though everyone who starts it, dressed like a caveman, immediately realizes they aren't getting to play with guns anytime soon. There were streamers showing this even before the game was out.
It's true that virality is unpredictable and popularity is not a measure of quality, but I think a lot of people are being overly dismissive of the fact that Palworld managed to hook people with something that appealed to them. Not to say it's a bastion of quality and originality, obviously not, but it has something going for it.
Off the top of my head, there's Temtem and Cassette Beasts that try to mimic the formula more closely, and then there are a bunch of "Pokemon but _____" takes on the formula that you can find with a quick Google. This is "Pokemon but <survival game>". Last I heard, Ark didn't let you assign dinosaurs to a factory or have some of the more RPG systems like boss fights, but quite frankly, I found Ark so obtuse that I didn't play for long.
The problem with TemTem is that it's an always online game, if the servers are turned off you won't be able to play, not even the single player campaign so it's a hard pass.
And the art style of both games are not my cup of tea, the do a disservice selling me the game.
I'm a fairweather Pokemon fan at best, but I'm with you on Temtem for the same reason; many people don't have the same reservations as you and I, so I thought I'd mention it. I think Cassette Beasts is that game and reviewed well, and to ignore it might be to ignore exactly the game you're asking for, but I'd also point you toward the "creature collector" tag on Steam. I've never heard of Coromon before doing that search to leave this reply, but mousing over it for a second shows a video that proves they know what they're making (87% positive Steam reviews). Same goes for Nexomon: Extinction (92% positive). No one will know what you're looking for better than you, but people have been making games inspired by Pokemon for a long time now.
No one will know what you're looking for better than you, but people have been making games inspired by Pokemon for a long time now.
A Pokemon clone with high production values made in Japan. Or if it's not made in Japan one that uses it own art style, I simply can't stand the "Fake anime" aesthetic that most indies use, like they learned to draw using this as refference
Think of Shin Megami Tensei (but not SMT V, that one sucks, they removed the dungeon crawling and the puzzles)
No, it’s success is because it’s extremely addicting. Especially for people with ADHD because there’s so many small and easily achieveable dopamine hits that’s easy to get lost for hours.
This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.
The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.
arceus (and SV) wouldbe been way better if they learned to design compelling points of interest in their open world and not do amateur work that looks like auto generated landscape
The best thing to do in pokemon violet is to make the jump over the cliffs when you're level 15 and can face level 30 pokemon on top of the cliffs in the first zone.
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