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Reality_Suit , to technology in Tesla now offers a $43,990 rear-wheel drive Model Y in the US

An electric motor placed in the differentials is more environmentally friendly than producing more cars. The first rule of recycling is to REDUCE. You have to reduce first, then reuse, then recycle. Tesla jumped on electric vehicles to exploit the technology and not help the environment.

Vodulas ,

Yes they did, but not every car can be retrofit, and it is not a simple process. If you drive a car until the wheels fall off, trying to do that would probably be inefficient and prohibitively expensive. Plus that motor has to come from somewhere, so do the batteries that power it. You can’t just throw a motor in and call it good.

Tygr , to workreform in Uber, Grubhub and DoorDash must pay NYC delivery workers an $18 minimum wage

NYC delivery and food inflation costs ⬆️⬆️⬆️

Son_of_dad ,

Paying people shit hasn’t made prices fall

pageflight , to technology in An NYPD security robot will be patrolling the Times Square subway station

Where does the NYPD keep getting these expensive but apparently useless robots?

nodsocket , to technology in Unity temporarily closes offices amid death threats following contentious pricing changes

Relax it’s just a game

MrWafflesNBacon ,

It’s not a game it’s a game engine, atleast get it right

snowbell , to technology in Everything announced at today's Apple event: iPhone 15, USB-C, Apple Watch Series 9 and more
@snowbell@beehaw.org avatar

I’m so stoked, been holding off with a aging Pixel 3 for this release since the 14. “one more year,” I said to myself.

realcaseyrollins OP ,

I can't tell if this is sarcastic or not lol

snowbell ,
@snowbell@beehaw.org avatar

Not even a little. I hate my Pixel 3. And the battery barely lasts half a day now. I just felt bad replacing it earlier than 5 years.

realcaseyrollins OP ,

Ah. I hate Apple lol, I couldn't imaging going from a Pixel to an iPhone. But Android ain't for everyone I guess.

snowbell ,
@snowbell@beehaw.org avatar

It and the Galaxy Nexus are the worst phones I’ve ever had by far. Going all the way back to the Treo 600.

kicksystem , to technology in Unity will start charging developers each time their game is installed

This only makes sense. Unity is a very big part of what makes a game work and building and maintaining the Unity engine costs a lot of work. They deserve some share of the money made on a game. That share should ideally be proportional to how much money is made by the developer, which should be proportional to the amount of times the game is downloaded. And this is only one of their plans. There are other plans as well. So maybe someone can explain to me why this is not just a sound business decision apart from: I don’t want to pay any money?

hyarion ,

Unity already charges money once you hit a certain revenue from your game, it’s only free if you don’t get a lot of sales.

More importantly, according to the article, when questioned it seems Unity hasn’t given any proper thought into this model.

If a user installs the game and then uninstalls and reinstalls, it counts as 2 installs that must be paid for. Not only is that unfair, it can lead to abuse. Angry with a change the developer made? Uninstall and reinstall 30 times (automate it) and you will actually cost the Dev money.

What about pirated copies? Unity will still “phone home” and the result will be a developer paying for 1mil installs that he earned nothing from.

What if your game is free to play?

There were some other issues like that mentioned too (in the twitter post in the article).

kono_throwaway_da ,

This comment section has you covered: to bankrupt a small game company, let’s reinstall the games numerous times!

Also, their previous monetization methods are already proportional AFAIK.

flucksy_bango ,

which should be proportional to the amount of times the game is downloaded

I have a 500GB SSD and >300 games. Do you have any idea how often I uninstall and reinstall games? Even smaller Indy games?

Abdoanmes ,

“This only makes sense. Ovens are a very big part of what makes food and designing and building the ovens costs a lot of work. They deserve some share of the food made in the oven. That food should ideally be proportional to how many edibles items are made by the chef, which should be proportional to the amount of times the food is baked. And this is only one of their plans. There are other plans as well. So maybe someone can explain to me why this is not just a sound business decision apart from: I don’t want to give away my baked food?”

kicksystem ,

It’s clearly not an oven, but an ingredient.

flucksy_bango ,

Holy fucking shit… The game concepts and mechanics are the ingredients!

kicksystem ,

Does a pizza contain an oven? No. Does a pizza contain tomatoes? Yes. Therefore tomatoes are an ingredient and an oven is not.

Does a game contain Unity? Yes. Therefore Unity is an ingredient.

The game ships with Unity which handles the rendering, physics, sound and a whole bunch more. Basically Unity is a pizza base, but it gives you a bunch of toppings too. The developer combines the base with the toppings and voila you’ve got a game. Not saying that last part isn’t hard, but a business model where Unity, or any game engine for that matter, is charged proportionally to the amount of installs isn’t a totally unreasonable business model.

echodot ,

They deserve some share of the money made on a game. That share should ideally be proportional to how much money is made by the developer

Yes, and that is what they already do, as does Unreal.

which should be proportional to the amount of times the game is downloaded

Eh, no. How many unique times a game is uninstalled, perhaps, but not how many over all. That’s clearly stupid.

jayandp ,

deleted_by_author

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  • Elderos ,

    I agree with the essence of your post, but the part about Unity already charging devs proportionally based on sales is not true. The editor is currently licensed per-seats and there is currently no cap to how much money you can make if you run the enterprise license, which is 5k/year per employee.

    GoodEye8 ,

    By that logic Microsoft should also be able to charge for any software installation that happens on windows. That also means any and all installations for the customer should be single use, because now all installations cost money.

    Would you be willing to pay a certain amount of money any time you want to install some software, doesn’t even matter if you’ve already paid for it? Because that’s the business plan you call “sound”.

    I call that stupid.

    kicksystem ,

    Yeah, you can call that stupid, but I am not stupid. But regardless of your insult, let me talk to you.

    I am not sure which Microsoft product you are talking about, but certain Microsoft products are indeed charged this way. It is called an OEM license and while typically every OEM license is negotiated on different terms (per license, per revenue, per download, per install, per duration of usage, etc.), the basic idea is usually that some amount of money will be made by Microsoft proportional to how much use your product is getting. In the Enterprise world it is also common to charge by how much value the user is getting out of the product, which whole sales departments are trying to figure out on a case by case basis with complicated excel sheets. I mean, it is not like Unity invented this model. In fact, Microsoft got as big as it got by selling a pay per copy version of MS-DOS to IBM.

    Unity is an ingredient that makes games work. The game is made with Unity and is shipped with the Unity engine packaged inside, just like any other ingredient. So explain to my why Unity can not define some metric which will highly correlate with the amount of usage and charge based on that metric?

    So what I get from Unity’s site is that they will charge per download. So yeah, potentially you can download a game three times to three different devices or even to the same devices you’ve wiped. But I would claim that generally speaking the number of downloads is a good indicator of how often a game is used. If you don’t like a game you are generally going to download it only once. If you really like the game you are likely to download it again and again to new devices and after wipes. It isn’t perfect for sure, but every other metric you can come up with also has a fair share of problems. Maybe you tell me which one is the one that does not have any problems and is still simple enough to bill upon?

    GoodEye8 ,

    I am not sure which Microsoft product you are talking about, but certain Microsoft products are indeed charged this way.

    Windows. If Unity is a large part of what makes games work then Windows is arguably an even larger part of what makes most consumer software work. If it’s acceptable to charge for Unity usage then it should also be acceptable to charge for Windows usage. After all if you want to install Unity development tools on Windows you need to use Windows. Then following your logic that means Microsoft should be able to charge, in this example charge Unity Technologies, every time someone installs the Unity development tools because the tools literally won’t work without Windows.

    And if this became the norm then that cost will be offloaded to the customers. That would mean if you’ve built a new computer and want to play Skyrim you’re going to pay x amount to install Chrome (or Firefox), then pay another x amount to install Steam and finally pay another x amount to install Skyrim. That’s stupid.

    Maybe you tell me which one is the one that does not have any problems and is still simple enough to bill upon?

    It’s called licensing and Unity developers already pay a licensing fee per year and, in theory, also per user. Some companies reuse keys (not unique to Unity or game dev) between developers because they can get away with it as just the “per user” part is already too hard for licensing companies to properly track and bill.

    And to be clear I never said you’re stupid. I said your idea is stupid. Smart people can have stupid ideas as well.

    kicksystem ,

    Yeah, so Windows is indeed a large part of why software works, but it is infrastructure which is packaged separately. Your reasoning can be extended into even further absurdity, like we should pay Intel each time we run software, etc. But this is just not how Microsoft and Intel operate. They’re not part of the product, but just make the product work. It’s not like we get another Windows version and Intel chip with each game.

    Think of Unity like a frozen pizza bottom. What the developers needs to do is put some ingredients on top and it can be sold. The frozen pizza is clearly sold with the pizza bottom. Should the developer not have to pay per pizza bottom? You can bake the pizza in your oven, but the pizza developer doesn’t need to pay for the oven. They can assume people have that in place; it is simply a requirement in order for the pizza to be consumed.

    However, if you are going to ship a Microsoft product as part of your product, you can sure as hell expect Microsoft sales people on your doorstep. They’ll negotiate an OEM deal and it’ll surely depend on things like: number of installs, number of downloads, number of users, time used, value extracted by the users, revenue made by you, etc. I’ve ran a big company for many years and did a number of OEM deals during that time (both being OEMed and OEMing). This is only reasonable.

    twistypencil , to technology in Foxconn's promise to invest $10 billion in Wisconsin is now a distant memory | It's now selling two mostly empty buildings in the state.

    One more fire the Trump win column! /s

    FlyingSquid , to technology in Foxconn's promise to invest $10 billion in Wisconsin is now a distant memory | It's now selling two mostly empty buildings in the state.
    @FlyingSquid@lemmy.world avatar

    Another major victory for the Republican party! Good job everyone!

    Mettigel , to technology in Apptronik’s Apollo is the latest humanoid robot to beat Tesla to market | Engadget

    I don’t get the point of most of the humanoid robots

    pewgar_seemsimandroid , to technology in The web version of Threads is finally here | Engadget

    finnaly treads has a chance

    skymtf ,

    I still kinda doubt that. It’s general label for me is Facebook for the modern era. It’s Facebook but built from the ground up to support following influencers and not family.

    Gork , to technology in The web version of Threads is finally here | Engadget

    I wouldn’t mind trying out Threads…

    If the sign up process wasn’t so difficult. It shouldn’t be a country club.

    stopthatgirl7 OP ,
    @stopthatgirl7@kbin.social avatar

    I hate how tied it is to Instagram.

    autotldr Bot , to technology in Microsoft is holding a 'special event' on September 21st

    This is the best summary I could come up with:


    Summer is drawing to a close, which means the busy fall season of tech events is almost upon us.

    Microsoft has marked its territory by sending out save-the-date invites to a “special event” in New York City on September 21st, but the company hasn’t provided any details on what to expect as yet.

    This could very well be Microsoft’s major fall hardware event, during which the company typically reveals its latest Surface devices and other gear.

    If so, that would mean Microsoft is moving back to its old late September slot after switching to an October date last year.

    In any case, given the company’s focus over the past year or so, it’s likely to talk quite a bit about its various AI endeavors during this showcase.

    Apple usually shows off its latest slate of iPhones (which may or may not have USB-C charging ports this year) in early- to mid-September, but it hasn’t confirmed a date yet.


    I’m a bot and I’m open source!

    InvaderDJ , to technology in The best VPN services | Engadget

    Not seeing anyone mention Private Internet Access. Are they not good anymore?

    Ilikecheese , to gaming in 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

    I just don’t know why they have to go with such weird colors for this and the zero. I’d take black, white, grey, or even an actual red or blue or really any other primary color over these pastel offerings. I have almost no use for one of these but if it was offered in a normal color, I’d order one right away.

    Mugmoor ,
    @Mugmoor@lemmy.dbzer0.com avatar

    Paint or Nail Polish will solve that problem.

    rnd ,

    IIRC these are the initial colors of the Nintendo Switch Lite. Previously 8bitdo’s controllers were built to look very much like (modernized versions of) Nintendo controllers - like the SN30 Pro and the SF30 Pro looked very much like the SNES/SFC controllers with extra shoulder buttons and analog sticks – but these days they are a bit more careful about potentially infringing on Nintendo’s intellectual property and instead just borrow color schemes.

    jet , to technology in The best VPN services | Engadget

    Compare their list vs www.privacyguides.org/en/vpn/

    It’s kind of funny proton comes on top of both lists.

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