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lechatron , to technology in Unity will start charging developers each time their game is installed
@lechatron@lemmy.today avatar

Do you know how many times I install and uninstall a game before I even play it? I could probably destroy a small game company on my own with this fee structure, and I’m sure I’m not alone with the constant installing and uninstalling.

TimeSquirrel , to technology in Unity will start charging developers each time their game is installed
@TimeSquirrel@kbin.social avatar

The enshittification of the tech industry continues...who's next? Place your bets.

Granixo , (edited )
@Granixo@feddit.cl avatar

As soon as AV2/H.266 becomes standard, i’d say Youtube would be at risk.

Edit: Added AV2 to my comment.

jeremy ,

How would that make youtube worse?

neshura ,
@neshura@bookwormstory.social avatar

They’ll find a way, I’m sure

Granixo , (edited )
@Granixo@feddit.cl avatar

I’m not saying that AV2/H.266 would make Youtube worse.

I’m implying AV2/H.266 would allow us to migrate to a platform other than Youtube.

Edit: Added AV2 to my comment

Petter1 ,

Why do we need h.266 for that? (Looking at PeerTube)

Rinox ,

Why would that be? If h265 is anything to go by, MPEG will probably charge an arm and a leg for h266, and the entire industry will pivot away from MPEG and move to AV2. I’m not even sure YouTube will ever implement h266

Granixo ,
@Granixo@feddit.cl avatar

I had completly forgotten about AV2, my bad.

Hamartiogonic ,
@Hamartiogonic@sopuli.xyz avatar

Wikipedia incorporates pay-to-win mechanics, lootboxes, microtransactions and cosmetics. There will also be a convoluted crafting system with decaying materials and several incompatible currencies for every purpose imaginable.

zipzoopaboop ,

You have successfully hurt my soul, well done

ILikeBoobies , to pcgaming in Unity will start charging developers each time their game is installed

Seems weird with how friendly Unreal and Godots deals are

You’d think they would be competing with that

green_square , to technology in Unity will start charging developers each time their game is installed

Where were you when unity killed itself?

VonReposti ,

On the shitter. That’s when I browse the news at least.

conorab , to pcgaming in Unity will start charging developers each time their game is installed

I’m surprised it’s not per-seat or per-user. Not like the dev is getting more money if the user re-installs the game. Also not a fan of it being monthly. I get why you would charge twice if the user installs it twice since you may not be able to track concurrent installs without DRM, but that should only apply if you choose a per-install licence. Per-install also opens you up to malicious users installing/uninstalling to make you pay.

There should be a per-seat/per-user perpetual price if the dev never updates the Unity engine itself. I get charging per-seat/per-user monthly if they devs are pulling in new versions, but that should stop if you cease updating.

Came here after a friend linked me to this: twitter.com/stephentotilo/…/1701679721027633280

Coreidan , to technology in Unity will start charging developers each time their game is installed

Must have come from the Reddit play book

Caligvla , to technology in Unity will start charging developers each time their game is installed
@Caligvla@lemmy.dbzer0.com avatar

As if Epic needed any more help completely obliterating Unity in every conceivable way.

Scrof , to technology in Unity will start charging developers each time their game is installed

Godot FTW

PostalDude ,

Darn! Beat me to it! Been using it for 7 years after switching from unity and haven’t looked back!

just_another_person , to technology in Unity will start charging developers each time their game is installed

Good way to kill your business. Way to go, you greedy jerks.

LostWon , to pcgaming in Unity will start charging developers each time their game is installed

WTF. Luckily it isn’t an issue for me right now, but I guess I won’t be using Unity in future like I once thought I might.

I couldn’t find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I’ve played run on Unity.

Jakeroxs ,

It is just going forward starting Jan 1 I think

LostWon ,

If so, at least anyone whose project was completed beforehand can be grandfathered out of the new arrangement.

That really sucks for new projects, though. A few months is not going to be enough time for a lot of projects out there.

dandi8 ,

AFAIK this applies retroactively.

LostWon ,

Unfortunately, I was just coming back to comment this myself, and link this: gamingonlinux.com/…/unity-attempt-to-clarify-new-…

gravitas_deficiency , to pcgaming in Unity will start charging developers each time their game is installed

A few cents of 0 downloads is $0 lolololololol

Also, I don’t expect a unilateral and very one-sided payment and service contract modification is going to stand up in court.

Silverseren , to technology in Unity will start charging developers each time their game is installed

Is this a cry for help? Do we need to get them some therapy?

DarkGamer , to technology in Unity will start charging developers each time their game is installed
@DarkGamer@kbin.social avatar

What a gift for epic games. Glad I never wasted my time learning Unity.

MrMcGasion ,

Yep, hopefully Godot ends up being the real winner, because with as many AAA studios that have started to abandon their own in-house engines in favor of Unreal, it’s starting to feel a bit like Epic is going to end up with more than a healthy share of the market.

Angius ,

The cheapest ad campaign for Unreal Engine in history lmao

jayandp ,

Or arguably, the most expensive. Just not for Epic.

pe1uca , to pcgaming in Unity will start charging developers each time their game is installed

if a player deletes and reinstalls a game, that counts for two installs and two charges. Ditto for players installing a single game on two devices.

Wow, I’m without words, I can only imagine the deals to be ended on games in places like Netflix or the Google play pass

ono , to pcgaming in Unity will start charging developers each time their game is installed

I look forward to the incoming crop of games made with Godot.

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