There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

engadget.com

worfamerryman , to gaming in Why Baldur’s Gate III is an accidental PS5 console exclusive

I’ve played this game a bit and I really don’t understand why it can’t be scaled down visually to work. It’s not some game that needs to target high fps or something.

jordanlund , (edited )

The problem isn’t scale, the problem is rendering the game twice for split screen with only 10GB of RAM.

To put this in perspective, the Xbox ONE X has more ram than the Series S. 12 vs. 10.

If you want to solve that problem purely by scaling the graphics, yeah, I bet they could do it in 640x480…

worfamerryman ,

I guess what I’m really wondering is, is this game unoptimzed causing it to need higher specs?

jordanlund ,

It’s not that it’s unoptimized, it’s that running split screen requires 2x resources, resources the Series S does not have.

vrighter ,

if you have X amount of work to do, you can’t just “add optimization” and somehow you’ll have less work to do.

if a game needs all the resources, then a well optimized game would still require all resources. but the unoptimized one would just not run properly.

optimized means “it uses the hardware efficiently”. bg3 is a very well optimized game. it uses the hardware efficiently, and it uses all of the hardware. at a particular point, the only optimization left to do, is to do less work, i.e. to cut content.

optimization isn’t some magic sauce you add to computer code to make it run faster. optimization is about writing good, performant code. at some point it’s going to get as good as it can get.

the reason it needs higher specs than previous games is that it is doing a lot more than previous games. there is more work to do. what you’re saying is akin to “this tiny car can do 100mph. why doesn’t mine also do 100 mph when i stuff it full of bricks and give it a smaller engine?” well, it’s because it has a lot more weight to carry, and less engine to do it with

LittlePrimate ,
@LittlePrimate@feddit.de avatar

The GPU of the series S is simply a lot worse, socutting quality by a bit won’t cut it. I also suspect that since they always quote the split screen as problem, it might be about the number of textures to be loaded in when the game is kind of running twice, not the quality.

jordanlund ,

RAM is the big bottle neck here.

Here’s the comparison:

PS5: 16 GB/256-bit GDDR6 SDRAM
512 MB DDR4 RAM

Series X: 10 GB/320-bit & 6 GB/192-bit (16 GB total)

Series S: 8 GB/128-bit & 2 GB/32-bit (10 GB total)

But more than that, it’s the speeds involved:

PS5 Peak Bandwidth 448 GB/s
Xbox Series X 10 GB 560 GB/s and 6 GB 336 GB/s
Xbox Series S 8 GB 224 GB/s and 2 GB with 56 GB/s

So not just less RAM, but at 1/2 the speed.

Feyter ,

Why would you load a texture twice in memory? Especially if it’s for the exact same object? It only needs to be rendered twice the texture stays the same and therefore only need to be stored once in ram…

MagicShel ,

He didn’t say load a texture twice, he said twice the textures - which is a worst case scenario, but you could get if the players aren’t near to each other.

stopthatgirl7 OP , (edited )
@stopthatgirl7@kbin.social avatar

I really wish people would read articles before commenting. I went looking for an article like this specifically that talks about the issues involved and folks can’t even be bothered to read beyond the headline. 😞

worfamerryman ,

I guess I’m having trouble wrapping my head around why this game needs such high specs.

Jimbob0i0 ,

Because you’re focused on the visuals from a single user perspective…

  1. There’s the world state and game logic to consider as well, and this would be relevant even in a 2D sprite based game.
  2. The article makes it clear that it’s the couch co-op split screen that is causing the most headaches, with whatever additional overhead there is in maintaining another active character and rendering of the world on screen.
vrighter ,

because split screen requires rendering stuff twice. and also needing to keep more stuff in memory simultaneously, depending on what two players might have in their field of view, instead of just one.

also, reducing the (subjective) quality by half, does not necessarily mean that you are now using half the resources. And also your game would look like shit compared to its contemporaries

autotldr Bot , to gaming in Why Baldur’s Gate III is an accidental PS5 console exclusive

🤖 I’m a bot that provides automatic summaries for articles:

Click here to see the summaryBaldur’s Gate III is a highly anticipated role-playing game set in the Dungeons & Dragons universe, offering familiar classes and abilities in an expansive high-fantasy world. Though Microsoft’s parity requirements have been in place since the Xbox Series consoles came to market in November 2020, Baldur’s Gate III is the ecosystem’s highest-profile loss directly attributable to these restrictions. There weren’t a ton of concrete examples to prove this theory, and the Digital Foundry team argued against the idea, citing the existing variance in the PC market and saying that lower targets could actually help games run even better on higher-powered consoles. “MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped,” Bossa Studios VFX artist Ian Maclure tweeted at the time. Rocksteady senior character technical artist Lee Devonald similarly tweeted about his experience building Gotham Knights — a game that shipped on consoles with a framerate locked at 30 fps and no performance mode. Regardless of whether the Series S is restraining the entire video game industry, Xbox parity requirements are literally holding back Baldur’s Gate III, and this system has accidentally created another console exclusive for the PS5, for now.

Silviecat44 ,

Bad summary

halvo317 , to technology in California deploys AI to detect wildfires before they start spreading

I have a better AI model. I ask it where the start the fire will start, then I go there to start the fire myself.

Alterecho ,

Controlled burns are unironically based and a good way to cut down on old biomass that can cause these huge uncontrollable wildfires

anyone_yun , to technology in California deploys AI to detect wildfires before they start spreading

I feel like they have to put “AI” (the word, not the meaning of it) everywhere. It’s just the new buzzword, we still have to see some positive effects of AI. It just seems they have to throw it out because it’s the new thing.

SkyeStarfall ,

Uh I mean, statistical machine learning models are used in tons of places and have been for a while now. There’s plenty of positive effects to be had. It’s just called “AI” without further clarification.

I’m sure what they are doing here is developing one such machine learning model to improve their detection.

And to me it seems like wildfire detection is a good contender to be improved by machine learning.

anyone_yun ,

Sure, it is good in this regard Still it seems like the term “AI” is being thrown around way too much

avater , to technology in California deploys AI to detect wildfires before they start spreading
@avater@lemmy.world avatar

that’s some minority report shit

cerevant ,

Not really - it isn’t prediction, it is early detection. Interpretive AI (finding and interpreting patterns) is way ahead of generative AI.

GregoryTheGreat , to technology in California deploys AI to detect wildfires before they start spreading

I asked ChatGPT a question. Now I’m powered by AI.

timkenhan , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget

I wonder if the use of open source engine remains…

DdCno1 ,

Why wouldn’t it? Just load the levels into whatever engine you want to use.

argv_minus_one ,

Assuming they didn’t imcompatibly change the engine.

BuddyTheBeefalo ,
timkenhan ,

Now that’s what I’m talking about!

Let’s fucking gooo

argv_minus_one ,

No, it’s not. That’s just the game DLL, not the engine.

hamsterkill ,

It’s using Nightdive’s proprietary Kex engine that they made for remastering old games, so sadly no. The original Quake 2 engine (and all of idTech’s engines up to 4) remain open source though.

scytale , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget

I haven’t played games in a loooong time, and this might get me figuring out how I can play it on my spare (and old!) linux laptopS I have a switch but I want to play it on a proper PC, just as I did when I was a kid.

DdCno1 ,

The remaster has much higher hardware requirements than the original game. At least based on the official specs, it needs a basic gaming PC. You may have to use something like Yamagi to get it to run on your laptop.

orbitz , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget

That’s the game I first used this name in online multiplayer. Was weirded out when I started seeing Orbitz travel popups (I was thinking of that drink, hadn’t heard of the travel site). Don’t recall much of the game other than for the time it looked quite clean, shiny and well lit compared to the original Quake. Though I don’t think I even finished the single player so I may have missed out on later atmosphere.

Gordon_Freeman , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget
@Gordon_Freeman@kbin.social avatar

So next year we can expect Quake III Arena, I guess

gianni , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget
@gianni@lemmy.ca avatar

I can’t wait to play this! Quake II and Quake III Arena are my all time favourite games. God they were just so cool when they came out. Quake II especially was light years beyond anything else out at the time. And they were FAST too!

ampersandrew , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget
@ampersandrew@kbin.social avatar

8 player split screen is a very welcome addition! Has anyone done that with a shooter before?

nom345 ,

Screencheat is a fps game that supports 8 player split screen, but I think that is just about it. Is a hassel to set up 8 controllers as xinput only supports 4 and rest will have to be in directinput mode so anyting with more than 4 players is rare.

theangriestbird , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget

I have zero nostalgia for Quake (i was 5 when it came out lol), but i wonder how this will do! Quake Champions didn’t seem to light the world on fire, but i wonder if the multiplayer scene here will blow up.

roguetrick ,

I never got into quake 2 multiplayer and I was old enough for it. Quake then half life team fortress for me.

MattBoySlim ,

I was basically in the same boat. I didn’t have a PC powerful enough to run Quake 2 well at the time. I could do Quake 1, and played the hell out of it, but Q2 was a complete slideshow. By the time I was able to upgrade it was Half-Life days, so Q2 multiplayer will always be a missing chunk of PC FPS history for me.

cassetti ,

Quake itself was ok. The multiplayer version was fun. But the real fun started when people began modding the game. The original Team Fortress was actually a free mod for Quake which I'm pretty sure quickly became the most popular instance of the game for online play.

Funny random tidbit, I actually remember playing the game with one dude who specifically had to brag about having a high powered 1ghz processor as his username in the game (something like 1gigahertz or something cheesy like that). Pretty sure back then I was still rocking a 700mhz AMD Athlon Thunderbird processor.

UKFilmNerd ,
@UKFilmNerd@feddit.uk avatar

The mods were fantastic. One that always sticks in my mind was Quake Rally. I think you controlled a car and drove it through the standard levels or some new maps, I can’t remember, it’s been so long.

cassetti ,

Hot dang, I never heard of that mod, I'll have to check it out! lol

benad , to gaming in The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget

I was a bit disappointed by Quake II RTX, which felt like an engine hack with nothing more. This looks like the proper remaster we’ve been waiting for.

Love the inclusion of the Nintendo 64 port, like how it was also included with the Quake I remaster.

RecklessDwark ,

Well, yeah, Quake 2 RTX was a free-to-play tech demo.

mawp , to technology in Marvel's visual effects workers vote to unionize

Thought they were already unionising due to the recent VFX to be fair.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • lifeLocal
  • goranko
  • All magazines