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alessandro OP ,
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as @Spuddlesv2 noted, this is about the market in terms of money made in the US and specifically in the sphere of gaming; not the single units delivered.

Still, we can extend skepticism on this data considering that most of the money is, probably, made in microtransactions: all consoles driven by their own monopolistic entity (Sony, Microsoft and Nintendo) are in disadvantaged because they demands cuts while on PC, as Epic Store with Fortnite and Steam with CS:GO, those who publish on PC are free to take the 100% of their cuts without have to split with the platform holder (Sony, Microsoft and Nintendo). The appeal for GaaS, unfortunately, is vastly huge on both Mobile and PC (as open platforms) than consoles (which are closed).

alessandro OP ,
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It would be interesting to see an overall data, considered many part of the world (like China) consoles like Playstation and Xbox aren’t even a thing.

alessandro OP ,
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It’s like comparing car (PC) vs bicycle (Steam Deck) vs train locomotive (Xbox/PS).

Following this logic, where do you place Sony paying Rockstar for GTA VI not be available on PC?

There’s no technical reason why GTAVI can’t be on PC, only “Sony corp.” reasons.

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