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PunchingWood

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PunchingWood , to aboringdystopia in Startup Says It'll Use Huge Space Mirror to Sell Sunlight During Nighttime

I remember Russians talking about space billboards at some point.

Glad that never came off the ground.

Imagine a gigantic glowing billboard and passing over at night.

PunchingWood , to gaming in The hubris of AAA publishing in three panels.

From what I read it was over 8 years in development, it should’ve been well beyond a rework, or maybe even a couple, already.

I’m almost certain that Sony, as any boss, was quite done with the whole fiasco and just said “fuck it, let’s go” and just see what happens. It probably wasn’t worth the time and effort to keep putting resources into a project going nowhere.

PunchingWood , to games in Astro Bot | Review Thread (95 OpenCritic)

The game might be fun, but I’m not paying €70 for a 10 hours game. Let alone €80 for a deluxe edition.

PunchingWood , to games in Is Elder Scrolls 6 doomed to fail? I can't see how it will work

To be honest I never found the procedural generation in No Man’s Sky good either.

It’s a better game by far, but once you have been exploring a few systems you often start finding repetitive content there as well. But there’s definitely more variety than Starfield and it’s mostly seamless too. And NMS came out about 7 years before Starfield.

I think the biggest issue is Bethesda clinging on to their engine for dear life like it’s their precious baby, and they’re keeping it on life-support with minimal updates.

PunchingWood , to games in Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I don’t really feel like you can compare the two games. Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content. I feel like the procedural part and the ship and base building parts took a lot of resources away from other gameplay features, like a more interesting story or more engaing gameplay.

It also doesn’t help that Starfield still runs on an extremely outdated engine. Even if they updated it, there are still ridiculous limitations that shouldn’t even exist in this day and age. Just looking at Star Wars Outlaws gives a good impression how seamless stuff could’ve been in Starfield. Yet even entering a small shop or your ship requires a loading screen.

And on top of that the game just runs like absolute garbage on the old engine. When Todd Howard just answered with “just buy an RTX4000 card” it spoke volumes about the lack of optimisation that came with that game.

That last part is probably gonna be the biggest obstacle for Elder Scrolls 6, but having a handcrafted world will probably let them get away from a complete failure of a game already. Another obstacle might be to write an interesting story and characters, I frankly can’t remember anything from what I played in Starfield, it was generally just boring and Bethesda probably gambled on the open-world exploration experience offsetting that.

Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience, especially with Fallout 4 and Starfield. It’s probably why Skyrim is still so popular, because there is that massive collection of mods out there.

PunchingWood , to games in Day 50 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Can’t get my friends to ever play this, because they say “it looks like the Sims”. Completely ignoring the insane amount of depth this game has.

Sadly not really a game I wanted to play solo much.

PunchingWood , to gaming in Why Is No One Talking About 1950s Courier Game 'Deliver At All Costs' on PS5?

Damn I remember needing those things to get proper sound in Battlefield 1942, otherwise they’d all sound like frikkin’ chipmunks lmao

PunchingWood , to games in How did Call of Duty get to this point?

Oh man I remember Planetside 2 launch being so insanely laggy and buggy lol

At some point we threw grenades on a giant pile because they just never went off, or sometimes just disappeared as soon as we threw them. I don’t think the devs ever tested that huge influx of players anywhere in the pre-launch stage. It’s hard to predict some things that will go different from testing to live, but man it seems so obvious with large multiplayer titles.

Even WoW still struggled with this, servers becoming laggy and unresponsive even, it’s been better last 2 expansion launches but it’s still not great. And they had over 15 years of data to go on too.

PunchingWood , to games in An important update on Concord - Being taken offline September 6th, refunds to be issued

Do they lose their jobs?

They delivered the product, they got paid for their work.

I can’t imagine hundreds of people still working on the game beyond release. They’ll probably move on to different projects.

PunchingWood , to games in Star Wars: Outlaws being a "AAAA Game" for 3 minutes

You’re quite literally contradicting yourself. Saying that it’s nothing to do with the game, then proceed to claim people complaing because it’s a shitty experience.

Prices have been rising in the gaming industry all together, you can’t blame Ubisoft alone for this. And the experience has been fun to me, as well as others.

Tastes differ.

PunchingWood , (edited ) to games in How did Call of Duty get to this point?

The term “beta” has been abused for so long that it’s become meaningless in terms of what it actually is supposed to be. It’s just a paid demo and/or early access.

Just look at WoW, they had a “beta” for like 2 or 3 months, and a paid early access package. Adding insult to injury they started patching/nerfing stuff like a day after early access. It’s annoying as fuck that they have many months of “testing” and then fail to fix the blatant issues until it hits live servers and even after the early access period. Everything screams like “should’ve bought the beta and early access, huh?”. Paid stuff like betas and early access are just money grabs, and people fall for it. So next expansion will probably be an even longer early access period, or more bonuses.

As for CoD looking like a collection of brainrot operators, weapons and themes, I think they are just trying to figure out ways to keep CoD relevant without releasing actual identical games every time, even if it just means changing the theme. And people are still buying it, so why would they stop.

PunchingWood , to games in One Year Later, Larian Reflects On Baldur's Gate 3's Success, Future Plans, And Canceling DLC: "Ever Since, We've Felt Better"

It’s a shame they never gonna bother with DLC, I had at least hoped that they’d add in the parts from the endgame that they scrapped. Supposedly there was an entire Upper City part which they scrapped. I think it included the vampire castle, which they moved and is why it’s in such a weird spot in the Lower City now.

PunchingWood , to gaming in Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"

It takes only a minute to check on Metacritic what the majority of negative reviews are about.

There are a few legit ones, but most are just trashtalking Ubisoft. Or saying horsecrap like “looks like PS3 games”, which it clearly doesn’t. Or every positive review is “paid by Ubisoft”, and people even complaining about it being a woke political agenda, fucking lmao.

I strongly doubt these trolls even installed the game.

PunchingWood , to games in Star Wars: Outlaws being a "AAAA Game" for 3 minutes

Not a surprising comparisong though, It certainly borrows a lot of elements from Red Dead. But it’s also mixed with some Assassins’s Creed, Division and even Witcher elements.

PunchingWood , to games in Star Wars: Outlaws being a "AAAA Game" for 3 minutes

I had a lot of crashes back at launch, but after trying out a lot of things I think it eventually came down to my GPU being undervolted, didn’t have a single crash since. The undervolt worked fine with Wukong, but that game isn’t even remotely the same scale as Outlaws.

Been at it for about 23 hours, I think ‘worst’ in-game bug I had was Kay’s hands acting weird on a speeder once, like she was grabbing the air.

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