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Eggyhead ,
@Eggyhead@kbin.social avatar

No need to be edgy. I’m just saying it’s wrong to say Sony doesn’t innovate.

FYI Microsoft has had an accessible controller for those with disabilities for years before Sony announced theirs.

Doesn’t matter, Sony has one as well and it’s not exactly a carbon copy or anything. What difference does it make?

The “retro games” you’re talking about are not the retro games that the other person is talking about. Retroarch is an emulator if you didn’t know. You can play basically any console up to the Dreamcast on an Xbox via retroarch. Can’t do that on a ps5.

That’s not innovation. Plus I can do it on my phone anyway?

Lol adaptive triggers. Touchpad? Games haven’t used that in any meaningful way since…… well ever, actually. Same with motion controls.

That’s an unfortunate opinion you have there. It’s still more innovative than the Xbox controller though. Astro Bot, PS5’s free demo game, offers a pretty compelling example of how the features of the dualsense are put to good use. Same with the Demon’s Souls remake. I doubt you’d even care to try, though. Touch pad is also great if you use a Sony controller with PC or android because it doubles as a trackpad.

The Xbox also has “instant loading” btw.

Good. I wasn’t aware of this.

Also lol at thinking the PS5 could play starfield in VR. Not a chance in hell.

I suppose you don’t exactly know the impact foveated rendering has in the VR space. Literally only the part you’re looking at gets fully rendered, while everything in the periphery gets blurred. This significantly increases the level of graphics that can be perceived in a headset. I have full confidence Starfield would be possible on a PS5 with foveated rendering.

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