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cradac , (edited ) in Steam NEXT Fest: Demo Recommendation!

Check out the Ghostrunner 2 and Talos Principle 2 Demos!

EnderofGames , in Steam NEXT Fest: Demo Recommendation!

I went looking for Metroidvanias. Stumbled upon TEVI. A few others that I’ll prolly be looking out for, but that one stands out to me.

Also Deep Rock Galactic: Survivor.

Thoven , in Steam NEXT Fest: Demo Recommendation!

The crust is my top pick, very promising resource management colony sim

porotoman99 , in Steam NEXT Fest: Demo Recommendation!

Plungeroo has a fun pinball aesthetic and enjoyable puzzle design.

Galactic Glitch: Infinity’s Edge was better than I was expecting it to be, the rock throwing mechanic is especially fun.

FlapKap , in Steam NEXT Fest: Demo Recommendation!

I’m a big fan of Deep Rock Galactic so I’ve really enjoyed the survivor spin-off. DRG but as a top down vampire survivors inspired shooter

finthechat , in Steam NEXT Fest: Demo Recommendation!
@finthechat@kbin.social avatar

The Steam Nest Fext

bingrazer , (edited ) in Steam NEXT Fest: Demo Recommendation!

I’d highly recommend the Talos Principle 2 demo. It’s a puzzle game (I believe it is called a “puzzle platformer”)

Dave ,
@Dave@lemmy.nz avatar

Oh I played the original in VR and I though it was the perfect format for it. Looks like there’s no VR version of this one?

EnderofGames ,

Probably not yet. The VR version of the first wasn’t at release, either.

Dave ,
@Dave@lemmy.nz avatar

I was hoping they would build it in to the sequel, and now I worry the VR version didn’t do as well as hoped and they may not plan to do it for the sequel.

Thekingoflorda , in Steam Deck SteamOS 3.5.1 Preview fixes backlight staying on when docked
@Thekingoflorda@lemmy.world avatar

Nice change. Was always weird to me that it did that.

autotldr Bot , in Steam Deck SteamOS 3.5.1 Preview fixes backlight staying on when docked

This is the best summary I could come up with:


Valve has now released the latest SteamOS 3.5.1 Preview for download, fixing up some more issues in the Steam Deck OS like the backlight staying on when docked.

Fixed a case where an SD card with filesystem errors would be mounted as read-only.

Fixed internal display rotation being erroneously reported to the game.

Fixed a long-standing issue where the internal display backlight would always stay on.

Fixed bug with HDR applications showing in wrong colorspace if they moved their window during swapchain creation.

Fixed a bug where switching to the Plasma Desktop transition could result in broken colors.


The original article contains 207 words, the summary contains 98 words. Saved 53%. I’m a bot and I’m open source!

darkghosthunter , in Steam Next Fest October 2023 Welcome Video

Any video with Kacy is instant upvote.

abobla OP ,

this

topinambour_rex ,
@topinambour_rex@lemmy.world avatar

Who is kacy?

ekZepp , in Steam Next Fest - October 2023 Edition Official Trailer
@ekZepp@lemmy.world avatar

Guys quick question. If install a demo once and then uninstall. That demo will stay in my library? Even if is no longer present in the store can i still reinstall it?

notfromhere ,

deleted_by_author

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  • ekZepp ,
    @ekZepp@lemmy.world avatar

    Didn’t seems so. Once uninstalled i can’t see the demo in my library.

    vivadanang , in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It

    uninstalled it today, it’s really a gameplay downgrade from cs:go and that wasn’t my fav cs by far.

    really shitty that they basically took cs:go away too. yeah, I dig the levels and lighting and crosshairs but otherwise the experience, both multiplayer and even bot practice gameplay was pretty meh.

    NabeGewell ,
    @NabeGewell@lemmy.world avatar

    I don’t think you can even play workshop maps with friends anymore, game’s useless now.

    That or i couldn’t find the option for 10 minutes

    DNU ,

    Not there yet, but the odds are good that it’s gonna return as soon as they’re finished fixing the game. For the old Workshop you can switch to the csgo beta branch.

    SamXavia , in How big is your guys' wishlists?
    @SamXavia@kbin.social avatar

    Are you trying to wishlist the whole platform, I'm at just over 300 but that's really pushing the wishlist (It would be larger if they had things like Movies that you could purchase on the platform)

    AdmiralShat , in New Steam Deck just passed through the FCC — but is this Steam Deck 2? | (Spoiler No)

    Is it possibly their rumored standalone/wireless VR headset?

    I just bought a Quest 3, but I’d sell it and go for whatever VR headset valve comes out with next, as long as it’s not $1000 like the Index.

    merthyr1831 , in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It

    The irony is that volunteers are going to get CS2 running on Apple Silicon before apple purely by reverse engineering their GPUs for Asahi Linux.

    Apple really thought they could do what AMD and 3DFX failed to do and randomly push a competitor to Vulkan/OpenGL that only supports a handful of hardware SKUs that aren’t dominant in the market anyway.

    kadu ,
    @kadu@lemmy.world avatar

    Metal is incredibly successful… Just not on Mac. It’s the graphics API that drives the iPhone and iPad.

    It seems like they’re worrying about Macs again, but when Metal was released the focus was iOS and it did bring significant performance improvements to that platform.

    We can say whatever we want about mobile games, but in numbers, they’re dominant and the App Store is one of Apple’s biggest revenue sources.

    Every 3D game on iOS is Metal.

    aBundleOfFerrets ,

    Sure, metal offered significant improvements over opengl when it released, but now that vulkan exists apple doesn’t have any more excuses.

    kadu , (edited )
    @kadu@lemmy.world avatar

    I don’t disagree - I don’t own Apple products, and I very much would prefer if all games also dropped DirectX.

    But my point is that Metal didn’t fail, and it’s not “used in a minority of devices” and Apple isn’t “crazy for thinking they would succeed with a new graphics API for games” because by all relevant metrics, dominance over mobile gaming is much more important.

    Damage ,

    The irony is that volunteers are going to get CS2 running on Apple Silicon before apple purely by reverse engineering their GPUs for Asahi Linux

    Really? x86 games emulated usably on ARM?

    merthyr1831 ,

    Source 1 engine games like half life are running atm via box_x86

    Eldritch ,

    Games “tend” to dominate a single, or very few cores. With modern PCs having 4 or more. You can push an isa-translator off on to a low power core. Since it won’t be a constant, heavy lifting task. Then push the translated instructions through your high performance cores. Your biggest penalty on that will generally be a small bit of latency.

    Your biggest hit will likely come from having to wrap graphics APIs. But again, that hit is generally what it takes to do the same under Linux with wine/proton.

    But as long as your CPUs can push the instructions fast enough. Your data bus can manage the data transfers in a timely manner. And your graphics subsystem can handle the load. It’s a doable task.

    It’s very similar to emulating retro systems in a number of ways.

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