I was hoping they would build it in to the sequel, and now I worry the VR version didn’t do as well as hoped and they may not plan to do it for the sequel.
Valve has now released the latest SteamOS 3.5.1 Preview for download, fixing up some more issues in the Steam Deck OS like the backlight staying on when docked.
Fixed a case where an SD card with filesystem errors would be mounted as read-only.
Fixed internal display rotation being erroneously reported to the game.
Fixed a long-standing issue where the internal display backlight would always stay on.
Fixed bug with HDR applications showing in wrong colorspace if they moved their window during swapchain creation.
Fixed a bug where switching to the Plasma Desktop transition could result in broken colors.
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Guys quick question. If install a demo once and then uninstall. That demo will stay in my library? Even if is no longer present in the store can i still reinstall it?
uninstalled it today, it’s really a gameplay downgrade from cs:go and that wasn’t my fav cs by far.
really shitty that they basically took cs:go away too. yeah, I dig the levels and lighting and crosshairs but otherwise the experience, both multiplayer and even bot practice gameplay was pretty meh.
Not there yet, but the odds are good that it’s gonna return as soon as they’re finished fixing the game. For the old Workshop you can switch to the csgo beta branch.
Are you trying to wishlist the whole platform, I'm at just over 300 but that's really pushing the wishlist (It would be larger if they had things like Movies that you could purchase on the platform)
The irony is that volunteers are going to get CS2 running on Apple Silicon before apple purely by reverse engineering their GPUs for Asahi Linux.
Apple really thought they could do what AMD and 3DFX failed to do and randomly push a competitor to Vulkan/OpenGL that only supports a handful of hardware SKUs that aren’t dominant in the market anyway.
Metal is incredibly successful… Just not on Mac. It’s the graphics API that drives the iPhone and iPad.
It seems like they’re worrying about Macs again, but when Metal was released the focus was iOS and it did bring significant performance improvements to that platform.
We can say whatever we want about mobile games, but in numbers, they’re dominant and the App Store is one of Apple’s biggest revenue sources.
I don’t disagree - I don’t own Apple products, and I very much would prefer if all games also dropped DirectX.
But my point is that Metal didn’t fail, and it’s not “used in a minority of devices” and Apple isn’t “crazy for thinking they would succeed with a new graphics API for games” because by all relevant metrics, dominance over mobile gaming is much more important.
Games “tend” to dominate a single, or very few cores. With modern PCs having 4 or more. You can push an isa-translator off on to a low power core. Since it won’t be a constant, heavy lifting task. Then push the translated instructions through your high performance cores. Your biggest penalty on that will generally be a small bit of latency.
Your biggest hit will likely come from having to wrap graphics APIs. But again, that hit is generally what it takes to do the same under Linux with wine/proton.
But as long as your CPUs can push the instructions fast enough. Your data bus can manage the data transfers in a timely manner. And your graphics subsystem can handle the load. It’s a doable task.
It’s very similar to emulating retro systems in a number of ways.
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