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What has your experience been like using achievement trackers with pirated games?

cross-posted from: leminal.space/post/7416619

I’ve been trying to mimics the functionality of Steam with open source projects. For example using Playnite as my game library manager. One thing I’m having a bit of a hard time with is finding a substitute for achievement tracking. I know achievements aren’t for everyone but I find it helps motivate me to power through lulls in longer games and try out side quests.


The closest alternative I have come across is xan105’s Achievement Watcher. It started in 2019, got a fair amount of attention 2020 after being posted on /r/CrackWatch by the creator, was added to various piracy megathreads, and stopped development in 2022.

It was a bit of a challenge to setup.

Some steps were:

  • Grab my own Steam API so it could fetch data for the achievements.
  • Alter Windows 11’s notification settings so I could get the achievement unlocked notification.
  • Go through the steam_emu.ini files so I could find the correct directories (ex. \Users\Public\Documents\CODEX)
  • Using Achievement Watcher to generate the achievements.json and image files and placing them in the steam_settings folder of each game.

Even then I haven’t been able to get it working smoothly. For Cities: Skylines for example I can unlock achievements but I don’t receive a notification and they only appear after I refresh Achievement Watcher (Control + R). Most modern guides suggest using a Steam Auto Cracker but doing so appears to stop the game from working. I don’t know if this is because I am utilizing repacks or if there are multiple forms of DRM at work. I could easily be missing something.

I’ve read there are compatibility issues with Achievement Watcher and cracks from groups/people like TENOKE.

Considering I own the games I want to play without DRM I may just try to use Goldberg myself.


Some games like Fallout New Vegas allow you to view completed challenges in-game and I imagine there are mods out there that add some form of achievement/trophy/challenge system.

There’s also RetroAchievements for older games.

ultratiem ,
@ultratiem@lemmy.ca avatar

I don’t even like connecting to the net with pirated games. Always feel I’ll get banned and I used game piracy to test drive them. If I like them, I just hit up Steam and support the dev. Always afraid I’ll get banned from a game I really love.

CorrodedCranium OP ,
@CorrodedCranium@leminal.space avatar

I don’t even like connecting to the net with pirated games. Always feel I’ll get banned and I used game piracy to test drive them.

Pirated games wouldn’t be associated with your Steam account so I don’t think you would be banned.

Even using the Steam API I don’t think you would unless you were sharing it openly or were making an obscene amount of requests.

That said I don’t know a ton about online fixes or using CreamAPI to unlock DLC for games you own so maybe it would be possible to get banned in that regard.

Madbrad200 ,
@Madbrad200@sh.itjust.works avatar

creamapi and related tools will not get you banned.

Unless you use them on multiplayer games, wouldn’t try that.

CorrodedCranium OP ,
@CorrodedCranium@leminal.space avatar

Good to known I thought there would be other giveaways like not having the DLC registered to your account but somehow having the achievements for it.

In that example though there might be some ways that could happen legitimately like having Fallout New Vegas on Steam but using DLC acquired from a physical copy or GOG.

I feel like I heard before no one has gotten banned for it yet but it just seemed a bit too easy to me

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