Super interesting, but I couldn’t determine if they’re paying a voice actor for a few hours, then use that as a baseline for AI. Or, if they just went straight to AI without hiring a voice actor.
I’m wondering when this will simply be a feature of game engines, along with AI character generation, terrain/map generators, and AI-driven dialog.
I’m really on the fence about it since it really could put extra life into games where it just isn’t normally feasible to make all NPC’s unique, dialog etc so you end up with a lot of “I took an arrow to the knee” type dialog.
For smaller studios - or independent authors - the ability to generate high quality content with code could also be a real boon.
I’d still rather not see big studios just go with AI instead of real humans for design and acting though. That just leads to cookie-cutter bullshit and games that feel stale
Lovely that the already hella affordable voice actors are getting tossed aside in favor of poor quality. They can talk about how good it sounds all at once, but if they were asked, it’s clearly not good enough
I don’t think this is a game that’s going to live or die by the quality of its voice acting, though. The announcers are more or less just there to deliver status updates on the match, which they do. It’s not high quality, but it might be enough in this instance.
I believe you, and that’s the sad thing to me. We’ll let a AAA developer take shitty cost-cutting measures to help keep workers from getting what they deserve, and they’ll get away with it. We’ll get used to shitty AI voices. In the future, some would even look at these low quality voices as though they have a charm to them, like a quirky fondness for 90s Sailor Moon dubs. These are the baby steps, and in the future, if they can get away with it, entire games will be voiced by AI, even written by AI
Videogames are art, and AI can’t create art; AI is artistic inbreeding