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autotldr Bot ,

This is the best summary I could come up with:


The change by developer Friedrich Vock has been in the works the past two months and is about converting 1D ray launches to 2D.

Due to unaligned dispatches, 1D launches only use eight threads per wave while converting them to 2D significantly increases occupancy.

With this change affecting just around 100 lines of code to RADV and the AMD ACO compiler, there is around a 30% performance boost to the game Ghostwhire Tokyo.

Adriano Martins tested out the change on a Radeon RX 6700 XT ands found 10~75% better performance for various ray-traced games.

Hellblade: Senua’s Sacrifice, The Witcher 3: Wild Hunt, Sackboy: A Big Adventure, and others all scored nice wins with this RT improvement.

Real nice RADV ray-tracing wins for Mesa 24.0 that should be out as stable around the end of February and in turn also make it into the likes of Ubuntu 24.04 LTS and Fedora 40 this spring.


The original article contains 238 words, the summary contains 153 words. Saved 36%. I’m a bot and I’m open source!

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