I played it, never beat it. I thought the idea was fascinating enough to try and yep…pretty cool idea.
I quit after a character gave me conflicting information and I couldn’t figure out which was true. I haven’t played it since they made all the updates to make the dialogue more consistent between interactions - initially when you spoke to someone and left, they completely forgot the previous conversation.
I think it could be incredible given time to mature. Each character has their own LLM and interactions are Very different between them. I can see it taking off in certain types of games for sure.
One major downside is that the LLMs are server-side so you need to play it online. Local LLMs are a thing but we all know how much the game industry loves Always Online functionality