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thejevans ,
@thejevans@lemmy.ml avatar

Like all game mechanics, it can be implemented in a clumsy way, or as part of a rewarding movement system.

I think that skeuomorphism in games is a decent accessibility feature for people just getting into games, but also video games have been a cultural staple for decades, so it’s not really that necessary that games mimic real movement anymore.

I don’t have a good crouch-jump example, but games like Quake have taken jump movement tech to a crazy level, originally intended or not.

redirect.invidious.io/watch?v=XhzK5fL1mj0

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