It should be considered that Lemmy's culture can be quite political at times and is pretty staunchly to the left as well, so as long as you're here, you'll continue to see content like this until you curate your homepage a bit. This isn't really a problem though, it's not hard to unfollow or mute a community on your end.
Let's mildly interest the shit out of this one: While Black Panthers aren't a species, the class of animals tigers and leopards and some other big cats belong to is called "Panther" (plural "Panthera"). So... Tigers are Panthers while black Panthers might not be.
I somehow threw Jaguars in with the lynxes which would have meant that a black panther that's acutally a Jaguar would have been a lynx. Idk what befell me there... Jaguars are Panthera, too, so my "might" is not true. Black Panthers are Panthers.
Nearly neutral isn’t neutral, and neutral still kills the planet. These stop gaps prolong a business division and profits at the expense of climate catastrophe.
It’s an incredible game, but it took me something like 20 hours just to finish the first act, and I just don’t have the patience anymore for a 100+ hour long RPG. The combat is really good overall, but I didn’t like that movement and attacks use the same pool of AP. Compared to something like XCOM, this forces you to be very static since moving is basically wasting an attack, or it makes movement abilities like jump and the likes extremely OP.
Speaking as someone who really enjoyed DOS2, I do have plenty of issues with its mechanics, with the movement ability problem you mention right in the thick of it.
Once you learn the game systems a bit, you will always gravitate towards a similar set of skills. Mobility is so important in the game that you will frequently find yourself in situations where your character’s survival depends on it (and the AI abuses these skills constantly). So everyone gets a jump skill, two if it fits the build - and many of the jump skills are just teleports with rider effects, so everyone’s teleporting around. All builds tend to gravitate towards more damage, because you can’t apply CC without nuking their armour down first, and CC trivialises fights when it comes into play. Optimisation isn’t straightforward, and skills aren’t really on an equal footing. Maximising Warfare is how you become the best Necromancer, and the best Rogue, and the best Warrior, and the best Archer. Meanwhile, all the other skills (with the notable exception of Summoning) you can generally just leave between 2-5 to unlock their respective abilities, regardless of your build.
The ultimate end-game of this is that loads of characters end up feeling very similar, even if they appear to do very different things on the surface. Once you get past much of Act 2 there’s very little variation in how you play the game and approach combat, and the story becomes the main driver for completion even as the core gameplay loop stagnates. I think I completed the game on my fourth attempt, but that was largely through my stubbornness rather than other factors.
I was crushed when I had to ok putting my last cat down. It felt like I’d let him down even though there was no better option. We eventually adopted another furball. Maybe we’ll see all our furry buddies again someday.
I’m sorry for your loss. I haven’t lost a cat in many years thankfully, but it’s never easy and I still remember the fun times with my old friend. I hope you still remember the good times with Gigi.
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