Factorio Friday Facts #381 - Space Platforms (factorio.com)
I just love the very Factorio way to get rid of surplus - just toss it over the side.
Factorio Friday Facts #375 - Quality (factorio.com)
All I can say is; Oh dear....
Friday Facts #374 - Smarter robots | Factorio (factorio.com)
Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
Friday Facts #373 - Factorio: Space Age (factorio.com)
The guy who made the space exploration mod is the same one that worked on this expansion. Thought I would put that here, judging by the comments on steam lol.
Factorio Friday Facts #382 - Logistic groups (factorio.com)
And the quality of life improvements just keep on coming....
Factorio Friday Facts #379 - Abstract rewiring (factorio.com)
Looks like the Factorio devs are hard in on getting as many improvements into the game as they can in time for the DLC release.
Friday Facts #381 - Space Platforms (factorio.com)
Factorio Friday Facts #377 - New new rails (factorio.com)
More rail options sounds like it’s going to improve the game tremendously as well, definitely looking like there’ll be quite the QoL update alongside the upcoming DLC.
Friday Facts #383 - Super force building | Factorio (factorio.com)
“If you are a regular reader, you know that the word manually is always an indication of change.”...
Factorio Friday Facts #380 - Remote view (factorio.com)
Just continuing with all those quality of life improvements, absolutely loving what I’m seeing.
Friday Facts #379 - Abstract rewiring (www.factorio.com)
Factorio Friday Facts #384 - Combinators 2.0 (factorio.com)
Lots of more interesting work with the circuit network, really liking the look of the new decider in particular - and the actual numbers on signals is going to make a lot of things much nicer to work with.
Friday Facts #375 - Quality | Factorio (factorio.com)
Every Item, Entity, and Equipment has 5 possible qualities now, and each quality tier gives an improved bonus value, used for most of the stuff...
Factorio Friday Facts #376 - Research and Technology (factorio.com)
Some more interesting takes on optimization actually, the upcoming expansion / patch continues to look really interesting.
Factorio Friday Facts #417 - Space Age development (factorio.com)
It’s getting close, next week should bring a planned release date.
What is your favourite game with native Linux port? (factorio.com)
For me, it’s Factorio....
Factorio Friday Facts #414 - Spoils of Agriculture (factorio.com)
Looks like things are going to get really interesting
Factorio Friday Facts #411 - All about asteroids (factorio.com)
Always fun to read the more technical posts from Wube, they’ve got a whole lot of skilled people working on Factorio that’s for certain.
Friday Facts #411 - All about asteroids (factorio.com)
Friday Facts #411 - All about asteroids (factorio.com)
Factorio Friday Facts #409 - Diminishing beacons (factorio.com)
It’s nice to see the continued balancing and optimization work that they’re doing, and more modding capabilities is always great.