Friday Facts #418 - Space Age release date | Factorio (www.factorio.com)
Factorio Friday Facts #418 - Space Age release date (www.factorio.com)
21st of October, let’s go!...
Factorio: Space Age Expansion Releases October 21 (factorio.com)
We plan to release Factorio: Space Age expansion on October 21st 2024. The reasoning for this date is that it will give us enough time after summer vacations to polish the release, while also leaving enough time afterwards if we need to do bugfix patches before the Christmas holidays....
Factorio: Space Age Expansion Releases October 21 (factorio.com)
We plan to release Factorio: Space Age expansion on October 21st 2024. The reasoning for this date is that it will give us enough time after summer vacations to polish the release, while also leaving enough time afterwards if we need to do bugfix patches before the Christmas holidays....
Factorio Friday Facts #417 - Space Age development (factorio.com)
It’s getting close, next week should bring a planned release date.
What is your favourite game with native Linux port? (factorio.com)
For me, it’s Factorio....
Factorio Friday Facts #414 - Spoils of Agriculture (factorio.com)
Looks like things are going to get really interesting
Factorio Friday Facts #411 - All about asteroids (factorio.com)
Always fun to read the more technical posts from Wube, they’ve got a whole lot of skilled people working on Factorio that’s for certain.
[Factorio] Friday Facts #411 - All about asteroids (factorio.com)
[Factorio] Friday Facts #411 - All about asteroids (factorio.com)
Factorio Friday Facts #409 - Diminishing beacons (factorio.com)
It’s nice to see the continued balancing and optimization work that they’re doing, and more modding capabilities is always great.
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio (factorio.com)
Factorio Friday Facts #408 - Statistics improvements, Linux adventures (factorio.com)
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio (factorio.com)
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio (factorio.com)
Factorio Friday Facts #407 - Automating a soundtrack (factorio.com)
Factorio Friday Facts #406 - Space Age Music (factorio.com)
Not sure how well bombastic brass will do over longer periods of play, but I’m sure Wube have thought of that - going to be really interesting to see/hear this in action.
Factorio Friday Facts #405 - Whole belt reader, New logistics GUI (factorio.com)
Friday Facts #405 - Whole belt reader, New logistics GUI | Factorio (factorio.com)
Hello, Today we have a quite a range of new features and improvements coming in 2.0.
Factorio Friday Facts #404 - Frustration not found (factorio.com)
The quality of life just keeps on coming.
Factorio Friday Facts #403 - Train stops 2.0 (factorio.com)
The QoL work keep on coming, really feels like it’s going to become a whole new game once they get the expansion ready for release.
Friday Facts #401 - New terrain, new planet (factorio.com)
Factorio Friday Facts #397 - Factoriopedia (factorio.com)
It’s really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.
Factorio Friday Facts #395 - Generic interrupts and Train stop priority (factorio.com)
Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.