How do I install the nVidia drivers on Linux? I asking in case I decide to finally switch (found some Linux DAW, now all is happy, likely will go with Ubuntu + KDE).
Depends on the distro you choose, but these days it’s nothing too complicated. Either clicking an option for enabling the private driver in the drivers settings, or worse case just running a couple commands to manually add the private driver repo and download the package. You are done in 5 min m
Not NVidia driver-related, but I would recommend KDE Neon or Kubuntu since they're both KDE and Ubuntu-based, KDE Neon is made by KDE while Kubuntu is an Ubuntu flavor.
On Ubuntu it’s just an option during installation. So far that’s the easiest install I’ve seen.
OpenSUSE supports a graphical install through their software manager, but I found it caused some issues so I ended up using the command line. That was actually very easy if you’re not uncomfortable using a terminal. Their docs were also accurate and easy to follow.
On fedora I followed the official docs but their instructions didn’t work, so I had to find some thread on a forum with alternate instructions. It took over an hour to get it working.
For sheer ease of use I would definitely stick to Ubuntu since that’s also the only distro Steam officially supports. I’ve had a good experience with OpenSUSE though so I’m sticking with it.
If you’re set on Nvidia, I recommend Pop OS or Nobara. Pop has a separate image that preinstalls Nvidia drivers. Nobara has a built in tool to download and install Nvidia drivers on first launch. Of the two, I’d probably go with Nobara (I’ve been using it for a year or so, love it) because not only does it have that tool, it also has an official KDE version, which it sounds like you’d prefer. You could install KDE with Pop, but I’ve done that before, and it creates a bloated nightmare of conflicting apps.
For the Open Source Nouveau Driver, it’s included in Mesa. You may also need the xf86-video-nouveau driver for 2D acceleration on X11 depending on your hardware. For example anything older than NV50 (G80) would likely need it. Newer GPU’s have seen better results when falling back onto the modesetting driver.
For the Proprietary Drivers, it depends on the distro; most allow you to install them during the installation of the distro (few do it automatically afaik), using a GUI driver manager/detection tool included in some distros or using your package manager.
A distro like fedora however requires extra steps because they’re not included in the official repos.
I hope you find this more informative than “install PopOS or X distro” that includes the proprietary drivers on the installation ISO itself.
I found LMMS, which is perfectly fine for playing around with music. Lacks a few features though unfortunately, like recording at the moment. Not open source, but I also use Reaper, mainly to test MIDI stuff of my game engine through a loopback port on Windows (I'm a crazy person, and I wrote software synthesizers for my game engine).
LMMS and Reaper weren’t my things. I usually do everything by Terminal, but DAWs I’d where UI is a core necessity. IMO LMMS and Reaper just dont have those. Good that you found a setup through! Music on Linux is definitely getting better, maybe even faster than gaming.
I was sick, so I could tolerate the presentation which had high-end effects.
A UAV flys through the desert over the Apple building into the center garden, it approaches Tim Cook standing on à lawn. He starts speaking in his mechanical ceo way. A lot more effects like this.
The watch
new processor with cores dedicated to ml. Monitoring your bio markers for finger traps and other gestures. It also processes voice commands so you don’t need to be tethered to the internet to figure out what your saying.
a fear based marketing, the presentation opens with shiny people who have been assisted by the watches bio monitoring. Heart attack, hypothermia, car accident, etc. Apple watch is always watching you.
18 hrs battery life, so you have to remove it to charge it everyday. So while your sleeping? But put it back on before you wake up so you can snooze by tapping your fingers together. Also if you’re likely to have a heart attack at night, wear the watch so it can wake you up.
satellite emergency SOS, and road side assist. USA only
carbon neutral. Recycled metals,…
features you will use everyday (repeat 15x)
pro version
The phone
recycled metal, carbon neutral, cute scene presenting Apples eco foot print to mother nature played by Octavia Spencer
cameras
something something USB3, no mention of external displays or using with dock to use as computer
easily replaceable back glass
a design that makes it easier to repair
pro version in titanium
MacBook
MacBook Air 15
An impressive presentation. Engineering is amazing. Still, your locked into their walled garden. And they can keep you juiced with dopamine as long as you give them money.
Obviously the solution is to buy two apple Watches so you can have one for while the other is charging, the same way you watch movies on their VR headset.
What I don’t understand is why they don’t just release both Xbox versions without split screen and then try to patch it in later. That way they’d satisfy the feature parity requirement (as I understand it) and people could at least play the game. I love that they’re still doing split screen despite it seemingly having fallen out of favour these days, but it’s hardly an essential feature.
True, but I feel like not releasing the game at all is even worse. The consensus seems to be that PS5 already has better exclusives and now you can’t even play one of this year’s best third party games on Xbox.
At least this way they can blame it on the S instead of just being the ganked version.
I remember when Mortal Kombat came out censored on the SNES and uncensored on the Genesis, not a technical limitation, but a policy limitation. Not a good look.
And “just being the ganked version” in this case would mean not having a single feature that the vast majority of players likely wouldn’t even have used in the first place. Yes, it’s not good, but the choice here is between either locking your players out of that one non-essential feature or locking them out of the entire game. And the second option is, to me, very obviously much worse.
And it’s also not like it would be the “bad” version forever. They can just patch it in when they get it to work. And let players decide for themselves whether they want to get the game now without split screen or wait.
They COULD blame it on the S, but, again, Microsoft won’t allow it.
I don’t get how blaming the S for a delayed feature would be different than blaming the S for a delayed game, which is what they’re doing right now.
But I definitely agree that this is bad for Microsoft and they should do something about it. Not sure whether dropping the S would be the right call but they definitely need to reconsider the feature parity requirement policy.
The S was just a bad idea from the get go. The Xbox One X introduced 4K gaming, 4K televisions are dirt cheap and the defacto standard now, why bother doing an under-powered 1440p machine? Even if you wanted a cheaper option, it doesn’t make sense coming out with a machine that belongs in the last generation, not the current one.
They should have gone the Sony route… Series X, Digital Series X. $499/$399.
If they wanted a $299 box, keep the One X alive for 1-2 more years then kill it. Still a better choice than the Series S.
Yeah for sure. I agree that pushing the One X as the cheaper/entry level version would have been much better. Even for much longer than 1-2 years. People wouldn’t get as mad if they gradually started to phase it out and stopped releasing the high profile games on it after a few years while still supporting it somewhat. Even the feature parity thing wouldn’t have been that much of an issue if they’d just clearly communicated an expiry date beforehand.
As far as I can tell the article only talks about a feature parity requirement between the Xbox Series S and Series X versions. And that could be met by just dropping the feature from both versions.
They may or may not have the requirement anymore, but they definitely used to have this parity clause as well. Then if it came to other platforms first and Xbox later, the Xbox version had to have bonus content beyond the original release.
I also thought they might have such a requirement but I was unable to find a source that confirms (or even mentions) it. Definitely still possible though.
they are not allowed to have one good version and a crippled version. they absolutely are legally allowed to just cripple both. “but the ps5 will have split screen!” well then, sucks to be you if you bought an xbox. think microsoft for that, sony consoles have nothing to do with it. or microsoft could just admit to themselves that expecting a next-gen game to run equally well on literally-worse-than-last-gen hardware is just a pipe dream.
It’s hard to communicate it to the consumer. Far from everybody follows this discourse surrounding the game. Maybe someone buys BG3 just for the split screen capability, just to disappointingly find out that the Xbox version doesn’t support it. Especially when they already have paid full price for the game.
That’s a good point, but I feel like there are reasonable solutions for that like a disclaimer when buying the game digitally. For the physical version they could either put a sticker on it or just delay the physical version only. I also think that people who are informed enough to know about specific features like that are more likely to hear about this discourse.
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