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romaselli , to technology in Unity will start charging developers each time their game is installed

This is a great opportunity to tell people about Godot, a free open source engine that has been killing it lately.

hal_5700X ,
@hal_5700X@lemmy.world avatar

Here’s link to it, godotengine.org

kescusay ,
@kescusay@lemmy.world avatar

I was waiting for that.

BolexForSoup ,
@BolexForSoup@kbin.social avatar

I’m a dad with a full time job and 2 toddlers. If I wanted to dip my toes into game development for the first time and I wanted to use Godot, what kind of project should I do first? Something that’s great for starting out and learning the absolute basics.

dack ,
BolexForSoup ,
@BolexForSoup@kbin.social avatar

Thank you!

Jaarsh119 ,

As typical as it is for the current indie game dev climate, making a ‘Vampire Survivors’ type game is probably a really good starting point for game development. 2D games are somewhat easier to make than 3D ones, so a 2D roguelike could be fun (but get’s very complex very quickly) or a old-school Zelda styled game would also be pretty cool in my opinion while remaining fairly simple.

Here’s are a couple other avenues to learn off the top of my head:

  • Follow along with one or two of the large amount of tutorials they have for the engine and adding new features and gameplay mechanics to them when you feel like it.
  • Think of a cool but simple idea and try to execute it yourself through trial and error, referencing the online docs and asking questions to the Godot game dev community.

It can be super daunting as there is a lot to learn. Try to learn by working on something that you yourself think is fun and that’ll keep you more motivated :)

Rentlar ,

What @dack said for your first game that is a great resource. If you wanted an overview of how the godot engine works later you can start from the Intro

Phen ,

If you have some coding knowledge, this series of videos was amazing: youtu.be/mAbG8Oi-SvQ?si=Tyy2hjrdrvafSo6z

Not everything he does is right and some things he doesn’t even understand that well, but it gives you a good idea into everything you’ll need and you can then quickly learn how to expand from that.

phx ,

Thank you for this! Last FOSS engine I used was OGRE but it was fairly inconsistent across hardware and PC only at the time.

Z4rK ,

I would have used it if they didn’t focus so much on their own GDScript instead of keeping C# support.

domi ,
@domi@lemmy.secnd.me avatar

But Godot 4 has excellent C# support?

Z4rK ,

Only for Godot 3, not 4?

Edit: Godot 4 supports C#, but only for desktop games, not web, android and iOS.

orclev ,

Shoutout to Bevy as well. It’s not as user friendly or polished as Godot but it’s a lot more powerful. If you’re a talented game dev I’m sure you could do some amazing things with Bevy.

anlumo ,

Bevy is a very different kind of beast. It’s basically “here’s the ECS, have fun!” while it rides into the sunset.

My next project will use bevy, but mostly because its API is so ridiculously small that I can map it entirely into my own engine (which then exposes the ECS through my own API). That would be a lifetime’s task with Unity (don’t know enough about Godot to say definitely, but I bet it’s the same, since it has the same architecture).

orclev ,

To be fair it does have a huge plugin ecosystem that handles most of the common use cases, so it’s a bit more than just an ECS, but the docs have some pretty big gaps in them so you could be excused for thinking it’s more bare bones than it is.

AssA ,

how are the AR applications for Godot?

Surreal , to technology in Unity will start charging developers each time their game is installed

Finally, the company announced that it’s discontinuing Unity Plus subscriptions starting today to “simplify the number of plans we offer.” It says existing members on that tier will receive “an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price” via email in mid-October.

Well sssshhhiitt

hal_5700X , to pcgaming in Unity will start charging developers each time their game is installed
@hal_5700X@lemmy.world avatar

RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.

hal_5700X , to technology in Unity will start charging developers each time their game is installed
@hal_5700X@lemmy.world avatar

RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.

ono , to pcgaming in Unity will start charging developers each time their game is installed

I look forward to the incoming crop of games made with Godot.

pe1uca , to pcgaming in Unity will start charging developers each time their game is installed

if a player deletes and reinstalls a game, that counts for two installs and two charges. Ditto for players installing a single game on two devices.

Wow, I’m without words, I can only imagine the deals to be ended on games in places like Netflix or the Google play pass

DarkGamer , to technology in Unity will start charging developers each time their game is installed
@DarkGamer@kbin.social avatar

What a gift for epic games. Glad I never wasted my time learning Unity.

MrMcGasion ,

Yep, hopefully Godot ends up being the real winner, because with as many AAA studios that have started to abandon their own in-house engines in favor of Unreal, it’s starting to feel a bit like Epic is going to end up with more than a healthy share of the market.

Angius ,

The cheapest ad campaign for Unreal Engine in history lmao

jayandp ,

Or arguably, the most expensive. Just not for Epic.

Silverseren , to technology in Unity will start charging developers each time their game is installed

Is this a cry for help? Do we need to get them some therapy?

gravitas_deficiency , to pcgaming in Unity will start charging developers each time their game is installed

A few cents of 0 downloads is $0 lolololololol

Also, I don’t expect a unilateral and very one-sided payment and service contract modification is going to stand up in court.

LostWon , to pcgaming in Unity will start charging developers each time their game is installed

WTF. Luckily it isn’t an issue for me right now, but I guess I won’t be using Unity in future like I once thought I might.

I couldn’t find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I’ve played run on Unity.

Jakeroxs ,

It is just going forward starting Jan 1 I think

LostWon ,

If so, at least anyone whose project was completed beforehand can be grandfathered out of the new arrangement.

That really sucks for new projects, though. A few months is not going to be enough time for a lot of projects out there.

dandi8 ,

AFAIK this applies retroactively.

LostWon ,

Unfortunately, I was just coming back to comment this myself, and link this: gamingonlinux.com/…/unity-attempt-to-clarify-new-…

just_another_person , to technology in Unity will start charging developers each time their game is installed

Good way to kill your business. Way to go, you greedy jerks.

Scrof , to technology in Unity will start charging developers each time their game is installed

Godot FTW

PostalDude ,

Darn! Beat me to it! Been using it for 7 years after switching from unity and haven’t looked back!

Caligvla , to technology in Unity will start charging developers each time their game is installed
@Caligvla@lemmy.dbzer0.com avatar

As if Epic needed any more help completely obliterating Unity in every conceivable way.

Coreidan , to technology in Unity will start charging developers each time their game is installed

Must have come from the Reddit play book

conorab , to pcgaming in Unity will start charging developers each time their game is installed

I’m surprised it’s not per-seat or per-user. Not like the dev is getting more money if the user re-installs the game. Also not a fan of it being monthly. I get why you would charge twice if the user installs it twice since you may not be able to track concurrent installs without DRM, but that should only apply if you choose a per-install licence. Per-install also opens you up to malicious users installing/uninstalling to make you pay.

There should be a per-seat/per-user perpetual price if the dev never updates the Unity engine itself. I get charging per-seat/per-user monthly if they devs are pulling in new versions, but that should stop if you cease updating.

Came here after a friend linked me to this: twitter.com/stephentotilo/…/1701679721027633280

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