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amio , to retrogaming in SMB3 Roulette & Card Matching Games Explained - RGME [Not OC]

I knew that fucking roulette was a scam.

CarlsIII , (edited ) to retrogaming in SMB3 Roulette & Card Matching Games Explained - RGME [Not OC]

I didn’t read the article but I know that in the card game, the cards aren’t shuffled at all, there are just about four preset layouts of the cards.

Crul OP ,

there are just bout four preset layouts of the cards.

It’s 8 different layouts, but yes, they are only a few of them. The funny thing is that they are not hardcoded, but the result of a buggy implementation of an algorithm that could have generated millions of different layouts. The specific assembly code is explained line by line on the video.

FuyuhikoDate , to retrogaming in SMB3 Roulette & Card Matching Games Explained - RGME [Not OC]

Never saw the site cohost before. Is it federated?

LiveLM ,

They’re pretty cool, it’s like Tumblr but made by people who seemingly care about making something good. One of the first things you see in their homepage is

algorithm? what algorithm?
all your follows’ posts, in the order they were posted, in a timeline that goes vertically. clear and effective moderation done by humans.

They’re not federated but I still think they’re worth taking a look into.

drcouzelis , to retrogaming in SMB3 Roulette & Card Matching Games Explained - RGME [Not OC]
@drcouzelis@lemmy.zip avatar

It’s so strange… I’ve heard that Japan culture in general likes games of random chance (like gashapon vending machines…) but this just seems cruel. 😅

At least I can finally stop stressing about the timing of my button presses.

WhiskyTangoFoxtrot ,

I just skip the roulette games. If you know how to get stars on the end-of-level cards every time (be running with a full P-meter when the card comes on-screen and hit it on the left-hand side) you’ll be drowning in extra lives anyway.

argentcorvid , to retrogaming in Super Mario Bros. 3: White Mushroom Houses spawn explained - RGME [Not OC]
@argentcorvid@midwest.social avatar

So is the mechanic for the coin ship implemented the same way?

fernandofig ,
@fernandofig@reddthat.com avatar

I think there’s more to the coin ship, that unfortunately isn’t covered in the article. I know for a fact that the hammer bro on the World 1 map turns into a coin ship if you finish 1-1 with 55 coins AND end the level with time remaining being an odd number.

violetraven , to retrogaming in Super Mario Bros. 3: White Mushroom Houses spawn explained - RGME [Not OC]
@violetraven@lemmy.blahaj.zone avatar

Wow, I never knew. That was so fascinating. Thank you for sharing!

FiddlersViridian ,
@FiddlersViridian@sh.itjust.works avatar

Ditto! I’ve been playing with 8-bit assembly programming and it’s fascinating how this mechanic was implemented in just a couple bytes of level data.

Takeshidude , to gaming in POOM - A Pico8 Doom port

One day we’ll have faster-than-light spaceships and computers the size of a human hair, and we’ll still be making Doom run on them

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