Why People Don’t Catch The Politics In Their Favorite Games (aftermath.site)
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Welp, this didn’t take long....
Today on “the gamedev community literally can’t catch a break”…
Welcome to Aftermath, a worker-owned, reader-supported news site covering video games, the internet, and the cultures that surround them. Just launched today.
The games journalist debate over covering the hack is a look in the mirror
Sweet Baby Inc doesn’t even remotely do what many think it does, but on the modern internet, that doesn’t matter
Skull and bones got described as a “quadruple A” game. Why stop at 4 A’s though?
Every day I wake up in the morning, get on the internet and feel increasingly like Batman trapped in an elaborate puzzle room by the Riddler.