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BBCRD , (edited ) to random
@BBCRD@social.bbc avatar

This week we've got a series of updates for you after being hard at work...

First up is some research we've carried out to help us get the most out of low-powered TV platforms - which we hope will make it easier for us to create high quality user interfaces for our services:

At the drop of a frame: Measuring the performance of graphics on TVs - https://www.bbc.co.uk/rd/blog/2023-10-measuring-the-performance-of-graphics-on-tvs

stillbreathing ,
@stillbreathing@mastodon.world avatar

@BBCRD I suspect @slightlyoff will be interested in this

chris_hayes , (edited )
@chris_hayes@fosstodon.org avatar

@BBCRD unexpected and interesting. I'd feel like this is more of a suggestion that the WebGL implementation wasn't sufficiently optimized, WebGL optimization is kind of a bottomless pit. Though maybe there's a way that WebGL taxes the system that makes frame drops unavoidable regardless of implementation. Embedded systems are another world.

Okay now do WebGPU 😆

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