This week we've got a series of updates for you after being hard at work...
First up is some research we've carried out to help us get the most out of low-powered TV platforms - which we hope will make it easier for us to create high quality user interfaces for our services:
@BBCRD unexpected and interesting. I'd feel like this is more of a suggestion that the WebGL implementation wasn't sufficiently optimized, WebGL optimization is kind of a bottomless pit. Though maybe there's a way that WebGL taxes the system that makes frame drops unavoidable regardless of implementation. Embedded systems are another world.