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howlingmoonsoftware.itch.io

simonced , to linux in Selling a game while making it open source.

I’ll give you my point of view on it.

  • People who pirate games are generally young and have no money. (like me a long time ago)
  • People who have work and money, will buy games to support the devs. (like me right now)
  • People who still pirate games (or any content) are trash, maybe you can just ignore them?

Pirating is not a bad thing, since people will discover your “brand” and when they can, they might buy your games. (I remember playing Starcraft 1, D2 and AOE, all quakes pirated when I was young, now I have all of them in my steam library)

OSS your game but the assets could be a great way, it feels similar to openTTD in a way.

But supporting Linux is great thing, (Fedora user here) and I try to buy games to support devs that support Linux natively. I have about 900+ games on Steam (Mainly Win titles), and I have finished only 30 or 40 of them. Now that Linux is getting more popular and because Steam makes playing windows games so seamless, it’s not worth the assle of pirating IMO.

But that just me. I am sure there are many others with similar opinions out there ;)

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