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DaforLynx

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DaforLynx ,

You just dropped a mind bomb on me. Suddenly things make sense :o

DaforLynx ,

Blimey, one look at the sodding harefolk and Redwall was all I could think about, too. Wot!

DaforLynx ,

Or old books! I just love the smell of books in general.

DaforLynx ,

Sorry, are you converting it, lossily, twice? That’s like twice the lossiness! Just convert it once.

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DaforLynx ,

You really want lossless audio in games? Do you know how big FLACs are in comparison to OGGs? Could most people really hear the difference? Keep in mind the quality of the average headset or desktop speakers. I don’t think any games store lossless audio. If they did, I’d bet they would be much, much bigger.

DaforLynx ,

(I actually expected a much worse reply) Nah I willingly interpreted what you said in the most extreme way possible. But in my mind there’s something of a ceiling when it comes to noticable improvements in audio quality, especially when compared to visuals, and it’s much lower than lossless. Besides, encoding is far from the only determining factor of audio quality. I think now, as discussed in other threads, the primary factor of ballooning file size is sheer quantity. We want more dialogue, more varied and adaptive music, more immersive soundscapes - and there’s no trick to achieving this other than more content, meaning more disk space. Maybe one day we’ll find an audio compression algorithm that will perform miracles, but until then audio still forms a significant portion of any game’s install, compressed or not.

DaforLynx ,

Second one, pretty sure. Daggerfall, you have been assigned a mission but end up marooned in a cave…dungeon…

Though maybe I’m misremembering the premise, and you do actually start as a prisoner

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