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Coelacanth ,
@Coelacanth@feddit.nu avatar

No surprise it’s FF VI. Absolutely peak final fantasy. Classic Uematsu soundtrack, great story with an iconic villain and a lovable cast. Active Time Battles and a phenomenal Esper system for customization. Square at the height of their pixel art powers with some beautiful sprites. Ultros, the opera scene, train suplexing…

It’s a shame they kind of butchered the pixel remaster. I’d try playing a romhack version on an emulator if you’re interested, preferably something based on Woolsey’s wonderful translation (son of a submariner!).

garretble ,
@garretble@lemmy.world avatar

The OG still holds up, and I actively don’t want them to try and remake it into some 3D version. I feel like that’d kill its soul.

InquisitiveApathy ,

For anyone that’s curious but doesn’t want to click on an ad-riddled IGN link - it’s FF 6. No they really don’t elaborate why, the best idea of ‘why’ you get is that it was the last game with pixel art.

woelkchen ,
@woelkchen@lemmy.world avatar

ad-riddled

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PlantJam ,

And it works great on mobile Firefox!

_bcron ,

They basically made a synopsis of this article like the vultures they are. RIP journalism. Anywho this is worth a read but doesn’t expound much on the ‘why’, aside from him explaining that the core of a good game is the general congruency between the events in the story and the world in which the story occurs

Fiivemacs ,

I agree and could have told them this a decade ago.

I seriously wanted them to remake ff6 in the same style that ethra is being made in. I was not a fan of ff7 and beyond, and seriously stopped caring about FF series from ff11 onwards. None of them felt like final fantasy.

Luci ,
@Luci@lemmy.ca avatar

Of course it’s not FF7. Every FMV used different models, half of the second disk has dialog for Aerith, the weapons (that you fight) felt like half a battle each, and the story was an absolute mess.

It’s still the best one, it just felt like it had so much more potential.

PunnyName ,

Which is why it gets so many offshoots and spin-offs and got a remake before anything else.

Eccitaze ,
@Eccitaze@yiffit.net avatar

Are you talking about the chibi models vs. more realistic models? I think that was an artifact of an FF trope left over from the NES era where the world sprites were limited to one tile due to NES hardware limitations while the battle sprites were more detailed 1x2 tiles, and this was kept all the way up to FF6 where they finally used the same sprite for world and battles.

I have no clue why they went back to using different/less detailed models for world exploration in FF7 (if I had to guess they were unfamiliar with the PSX hardware and the chibi models used fewer polygons), but that go a long way to explain why the FMVs sometimes used different models–IIRC, the FMVs with chibi models played directly from the field, and the ones with more detailed models had some kind of scene transition into them, or otherwise were used for major plot beats. It’s good they abandoned this entirely with FF8 onwards, though.

themeatbridge ,

FFVIII had those gun swords that had no gun functionality whatsoever. I kept thinking “this will be the upgrade that lets me shoot the gun, or launch the blade, or supercharge the blade with an explosive hit, or something to justify the fact that the handle is a revolver.” Each successive upgrade, it increased my expectations that the gun function would be awesome, because otherwise it would have been an earlier upgrade.

Madison420 ,

You used the gun in specials in ff8, it explains it but didn’t really ever show it.

Aielman15 ,
@Aielman15@lemmy.world avatar

The beauty of Final Fantasy is that, with each entry being different from the others, every game of the series ends up resonating differently with different people.

The “best” Final Fantasy varies greatly depending on who you ask, for a combination of factors, including nostalgia and subjective opinions on the different aspects of the game (story, characters, gameplay).

It’s what I love about this series. You may play ten games, but the eleventh will still surprise you in some way. Even if I don’t like a specific entry, I can still appreciate that they tried something new and unique, and I always look forward to playing the next one.

helloharu ,
@helloharu@lemmy.world avatar

There’s no doubt about this. My favourites in the franchise usually differ from other people and fans that I know. It really does make it a pleasure being a fan of Final Fantasy as it holds such a diverse fandom that conversations often hold interesting takes, views and more.

PunnyName ,

The Pixel Remaster is just bleh. They did a George Lucas.

Ashtear ,

Between this and weighing in on what defines Final Fantasy (in the original interview), Sakaguchi sure didn’t shy away from the controversial topics in the fandom.

“I understand and know that this is a very widely debated topic, but I really think it has turned into something that has a different meaning for everyone,” says Sakaguchi. “If I had to give some kind of core ingredient, I would say it’s the story and world. These two are a must for any Final Fantasy and the common denominator across all of them. The world setting needs to contain some kind of thematic element that is loosely tied to current events. I think the world itself needs to have some kind of thematic backbone or message that gives a different perspective, or a thought-provoking prompt for players.”

minibyte ,

“In terms of the Final Fantasy that I think is the ‘most complete’; I believe Final Fantasy 6 comes close, and does stand out above the other Final Fantasies, especially because it was the last Final Fantasy to use pixel art in all of its visual expression,” Sakaguchi said.

edgemaster72 ,
@edgemaster72@lemmy.world avatar

“In terms of the Final Fantasy that I think is the ‘most complete’; I believe Final Fantasy 6 comes close, and does stand out above the other Final Fantasies, especially because it was the last Final Fantasy to use pixel art in all of its visual expression,” Sakaguchi said.

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