I remember from an interview that the first JRPG, Dragon Quest, was heavily inspired by Wizardry (as with other CRPGs of the time). Most others copied that design, including Final Fantasy, so in many ways we can thank Greenberg for helping lay the groundwork for virtually all RPGs, not just CRPGs.
Wizardry V, The Heart of Maelstrom was probably the hardest game I’ve ever played. Without the internet to cheat, it was a incredibly frustrating challenge and I never beat it until much later when I used walkthroughs and an emulator. Great game though. RIP, Andrew.
Wizardry was great. I’ll never understand how I lived in one of those ultra religious eighties homes that wouldn’t let me play D&D but wizardry, Ultima, and bards tale were just fine.
My dad ran a campaign for our family when I was seven or so. Original D&D, not even advanced. It didn’t last terribly long but left a lifelong impression.
I recently inserted Creeping Coins to my Curse of Strahd campaign, as a matter of fact.
It was an unpopular twist, despite the group carrying a fortune in cursed money and having nothing whatsoever to spend it on.