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I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

https://i.postimg.cc/8z3xhHxZ/barber-GIF.gif

Hello there, Lemmy! It’s been a while since I last posted here, and a lot has happened since!

First off, we’re once again inviting new players to our third closed beta wave. If you’re interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you’re trying to enjoy being outside and they also pose privacy concerns.

So that’s when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I’m happy to say that I’ve definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it’s closed, and you can open it ip when you’re taking a break or back home to see your progress and maybe switch what you’re doing.

The game doesn’t use GPS, so you can walk on a treadmill. And it can track your steps when you don’t have internet connection, and only when opening the game needs you to be connected.

Here’s what we’ve added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we’re working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I’m happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

https://i.postimg.cc/Ls28Mm8d/big-gif-square.gif

https://i.postimg.cc/R0LQMC1w/Screenshot-20240821-102724-Walk-Scape-Development.jpg

https://i.postimg.cc/HnVQ4Qqt/Screenshot-20240821-102742-Walk-Scape-Development.jpg

https://i.postimg.cc/MTZ0XktN/Screenshot-20240821-102756-Walk-Scape-Development.jpg

Edit: small errors and had the same picture listed twice

gramie ,

I’ve been using this for about 3 months. I would estimate that my dog walks are now about twice as long as they used to be. I don’t really enjoy walking, but this gives me just enough incentive to do it everyday and, if I feel like taking a shortcut, taking the long way instead.

schamppu OP ,

Thank you! And awesome to hear it, your dogs must be enjoying it as well! ❤️

OsrsNeedsF2P ,

Last time I applied, it took like 6 months for my beta app to be accepted. That’s fine but I had ran a marathon like the week before, and did all my marathon training during that time. Was big sad. Anyways best of luck with the next round!

AFC1886VCC ,

Buying Gf

Free armour trimming!!

schamppu OP ,

I can trim those shoes of yours if you like. 100% legit, my dad works at Jagex

rockerface ,

So I’ve made an account, but clicking the verification link just takes me to the home page, where upon trying to log in I get the error message about my email not being verified. Is that account cooked? Do I need to sign up with another email? Is there a way to get a new verification link?

schamppu OP ,

Hey! This happens to few users, and not sure why exactly. We’re working to fix it next week. For the time being, please send an email to [email protected] with the details of what email you signed up with, and I’ll be able to verify your account manually.

rockerface ,

Gotcha, thanks!

Knives ,

I just got admitted into the beta a few days ago. It’s been really fun so far and has helped motivate me to walk every day. Do you have any guidance on what to do for the early game at the moment? Also I know you’ve addressed smart watch support is coming eventually. Is there an idea of when? I forget to bring my phone around with me at times.

schamppu OP ,

If you’re OK with spoilers, check out wiki and map tool. Also our Discord has a plenty of people who are really helpful on giving eaely game tips.

My personal recommendation would be to unlock enough achievements for 20AP to unlock Adventurers’ Guild, and then farm enough of their tokens there to get some chests. Their chests have great tools for new players. Then, unlocking GDTE and then Syrenthia.

Smart watch support currently is dependent on Google’s process on Health Connect. They’re killing Google Fit API, which was our plan for smart watch integration. Health Connect as of now is too buggy to use, but likelt will get better before the end of the year according to Google.

Thank you, and have a fun time walking ❤️

wyrmroot ,

I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.

schamppu OP ,

Thank you! After the next update (Quality of Life) I’m moving to work on combat system. It’ll be a longer development process, so before the next update I’m also polishing our development tools so the other members of the team can create content updates with ease while I’m busy with combat. We’re aiming to avoid having lengthier periods of time without fresh stuff.

wyrmroot ,

Thanks for all your work and the transparency throughout, I’m excited to keep supporting the project 😀

s3rvant ,
@s3rvant@lemmy.ml avatar

Total level 443 so far and while the core loop was already good the new content has really elevated the experience

schamppu OP ,

Thank you! The feedback we’ve received about the most recent content update has been awesome to read, and I think it’s given us some great ideas on how to go forward with next content updates!

And 443 is awesome, I assume you’ve been leveling most of the skills? :D I’m still at 349 as I’ve been mostly grinding agility.

s3rvant ,
@s3rvant@lemmy.ml avatar

Yeah most of my skills are in the 40’s aside from fishing and foraging from lots of magnet fishing

https://lemmy.ml/pictrs/image/57fa364d-70a5-4f5a-bb59-a242ac106071.png

Romkslrqusz ,

Just got admitted to the closed beta a few weeks back and have been absolutely loving it :]

This is everything I want from a gamified step counter with none of the things I don’t want!

Looking forward to push notifications to help me remember to queue up the next activity when the last one is complete

Thank you so much for making this!

schamppu OP ,

Our next update (Quality of Life) exactly aims to iron out most of the kinks remaining in the core loop. So being able to queue starting an activity after traveling, equipping saved gear presets, being able to organize bank & inventory, push notifications (that are opt-in and customizable) and cleaning UI stuff where it’s been reported confusing for some.

We’re aiming for this to ship in the next couple of months along with some content additions. Thank you so much ❤️

PixelTron ,

This sounds amazing, I’ve been playing for a couple of months & really enjoying it. Having never played RuneScape or anything like it, it’s been quite a learning curve, but it’s all very chill so you don’t feel bad if it takes a while to spot a certain feature or remember where a certain screen was in the sprawling menu system (which is fairly easy to use once you get used to it).

In the first few days/week I found I needed to interact while on walks to make the most of the short step requirements for early activities, but that soon levelled out, & the walk buffer with 2x multiplier is a really nice touch. Every few days/week I try to leave it on idle to build back the buffer, then everything feels relatively quick to progress for the next few days.

Really awesome work & look forward to the upcoming updates whenever they arrive. Big thanks to you & the team!

he_is_matt ,

Fantastic concept. I agree that most of the other apps are either super monetized or too “in app” like a Pokemkon GO, or they’re just boring and don’t offer much.

This looks like something fun, motivating, and really well made.

schamppu OP ,

Thank you! And I definitely know the feeling of “being boring and don’t offer much”. That’s what I also got from many of the fitness games out there - I felt the games were way too casual to offer long-term motivation. If I’m collecting stuff for the sake of just collecting, there’s not enough to keep me hooked.

We’re trying here to keep it quite casual friendly by that the complexity reveals itself slowly. But I also think that complexity often for people comes from controls and such - here the input being just walking already lowers the bar a lot.

The combat that’s coming to the game I think really is the final missing piece, as then all of the hard grind you’ve done also ties to combat progression. Making the perfect combat build to beat a boss with your hard earned steps!

sonderiaom ,

I’ve been doing Walkscape for about a month and it’s really fun!

schamppu OP ,

Thank you ❤️

curbstickle ,

This seems super fun! I’d definitely check it out

schamppu OP ,

Thanks! I hope you’ll enjoy it

Jtee ,
@Jtee@lemmy.world avatar

I just signed up! This looks great!

schamppu OP ,

Thank you so much, I hope you’ll enjoy it!

hungover_pilot ,

I’ve been in the closed beta since February and I can vouch for this game being awesome. It’s been a great way to encourage me to take my dogs on walks and stay healthy. I definitely recommend checking it out.

To the dev, your game has motivated me to learn flutter/dart. I’ve been working with it for four months now and I’m getting close to finishing my first app, so thank you for the inspiration!

schamppu OP ,

Woah, thank you so much ❤️

Awesome to hear that the game has inspired you to learn Dart & Flutter. Dart is an awesome language, and Flutter is versatile and easy tool for making some great looking UIs! But even more so, it always warms my heart to hear that the game has a positive impact on people’s lives. Keep it up, and thank you again!

GiuEliNo ,
@GiuEliNo@feddit.it avatar

I’m playing this from this June I think, and it’s really a great game. Keep up the good work!

schamppu OP ,

Thank you! There are a lot we’re planning to release during the next few months ❤️

jodanlime ,
@jodanlime@midwest.social avatar

I signed up after seeing your last post. I made it into the last wave of invites and have been playing since last week. This game is really cool and I don’t think there is anything else like it.

schamppu OP ,

Thank you so much!

I think why this game is so unique is that it’s origins are a hobby project and come from my sentiment of creating a fitness game that fixes what the others fail at. Rarely anyone makes indie games for mobile, and I’ve been called a bunch of names for attempting making an indie game to the mobile platform by other devs. But so far things are looking great, and I’m hoping that the mobile game industry would have more indie games.

Maybe with DMA we could start seeing more, as the biggest hurdle are the app stores and how they’re made to only favour games with big budgets.

jodanlime ,
@jodanlime@midwest.social avatar

I agree with everything you said, only that I’m not quite sure what DMA is.

I want more indie games on my phone because the major mobile app developers are beyond trash at this point. I love indie devs, I love FOSS and indie games. I prefer programming that lends itself to democratizing the web and my devices.

Your game is a breath of freedom right now in the mobile marketplace. I made it in on the free invite system, but the fact that you are on the fediverse talking to me, coupled with the fact that your game and end goal seam awesome, I’m going to figure out how to become a donating member as soon as I get home.

I’m out on a night walk right now with my walkscape app open, while typing this reply. Amazing times.

schamppu OP ,

Thank you so much! And I’m a huge fan of both indie & FOSS too.

DMA (Digital Markets Act) is a new EU legislation that came into effect just few months ago. It forced both Apple and Google to allow third party app stores and change their ToS (I think in EU only). Apple even had to lower their “developer tax” when it comes to payments from 30% to just 12% in EU. It’s good progress, especially if we start seeing competing app stores (I think Epic had plans for that). But even if the app stores open up for smaller studios, there’s still a lot of convincing needed until gamers start considering that mobile games can be good too, and not only match-3 gacha crap. And the big studios never want to innovate, they’ll keep making games that they think are safe bets to generate maximum profits.

Maybe Valve could now expand to having a mobile game store? :D

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