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Diddlydee ,

A sequel to my first novel that people regularly ask me about 12 years after I finished it. I published it myself and sold to friends, family, work acquaintances. Two young kids and a busy job wildly delayed any free time I might have for grand modern fantasy. One of these years.

Reverendender ,

Can I have a copy?

Poik ,
@Poik@pawb.social avatar

There are games I want to make. I caught long COVID and barely had energy for my job. I decided now that I got laid off for having an invisible disability, I can learn how to make games while I can’t get a new one, but I’m having issues thinking long enough to learn… I’ve almost started my game and that’s where I’m stuck.

Aquila , (edited )

I’m also in the learning how to make games path. So far I’ve learned you want to:

  1. Write idea down on paper. There’s something magic that happens with physical paper. Can move to digital later. What’s the game loop? How do you win/lose? This becomes the start of your game document
  2. Prototype in game engine of choice. Speed above all else. Don’t make it pretty make it functional. Make it feel good to play.
  3. Vet the idea. Playtest the game with friends, family, randos. Watch them play, only explain what they need to know to test what you’re interested in. Sit back, watch and take notes. Do they find it fun? What do they think is cool about it? What’s frustrating them? Focus on the fun parts. Maybe the idea is a dud. Don’t be afraid to scrap it and move on to another. Some bad ideas can be salvaged. If people find some part of the game really cool take that an run with it. This process will likely take many iterations to find a good idea.
  4. Once you have your idea nailed down that’s when real development starts. Plan plan plan. Write everything down on paper first. Analyze your prototype and plan out all the systems the game will need and how it’ll be architect. Then scrap the prototype and build a vertical slice polished game demo.
  5. This is getting really long but from there you can get funding or just throw that up on steam to start generating wishlists while you build the full game.

A lot easier said than done! But thanks for coming to my Ted talk

Poik ,
@Poik@pawb.social avatar
  1. Done. Rewritten a few times. Fleshed out a bit.
  2. Learning the game engine real fast, as I haven’t used Godot before. But yes, that’s the plan. I have a minimal game loop I want to hit as the first target. And it’s not too much farther than the tutorial result I’m looking at + the main hook gameplay element of the game.
  3. Bounced the idea at least off people and they sound willing to jump into this.

And of course that’s where the trail ends until it’s vetted enough to move forward.

Nice to see it kind of laid out. Still don’t know how to get past the hurtle of my brain no longer working, but maybe I can still do it… Just slowly.

Fondots ,

I want to get into a little machining and welding.

Unfortunately I have a smallish townhome that doesn’t leave me much room for a workshop, and even if I had the space, I’d probably have to go in to the tune of a few hundred if not thousands of dollars worth of machines, tooling, equipment, and materials pretty quickly, and I have other things to blow my money on.

I generally just like working with my hands, making things, figuring out problems, etc. and having some machining projects to figure out seems like a good way to fill in the gaps left by a pretty shitty math curriculum in my high school (I’ve probably learned more trig from watching some machining videos and only half paying attention than I did taking an actual trig class)

aniki ,

Why not 3d print? I’ve taught myself a ton of CAD and sm now learning surface modeling. When I’m ready for a CNC, I’ll be ready.

Fondots ,

I also want to get into 3d printing, and probably will before I find space for a lathe and mill

But that kind of scratches two different itches for me. I know there’s a bit more to it, but pressing a button and letting the machine do most of the work doesn’t really appeal to me, I want to do it manually.

There’s also the issue of materials, I don’t often find myself needing/wanting a plastic part, but I do find myself wishing I could get some custom made metal pieces

aniki ,

Nothing about 3D printing is set-and-forget when you’re designing from the ground up…

Fondots ,

The designing is involved to be sure, but it’s the actual hands-on experience of making a physical object that’s the fun part to me and with 3d printing and CNC that’s pretty hands-off by design. There’s some fine tuning, tinkering, and adjusting to do to the machines to be sure, but once the design is set and you have the machine dialed in, you’re mostly just letting the machine run and keeping an eye on it in case it starts making spaghetti.

I’d rather be the reason its accidentally making spaghetti.

metaStatic ,

I just constantly have ideas that need a lot of setup and never have any time.

contact microphones on a canvas run through distortion making noise art is probably the most likely thing to happen next, but again I never seem to find the time.

Num10ck ,

user name checks out

zaphodb2002 ,

Your mangled brain would like you to know that there is a boxer called Contact Mike.

Aquila ,

I have a factorio comic/vid idea I’ve been kicking around in my brain forever. Kinda made a story board of it but realized idk how to make story boards. Or how to tell stories, or how to make comics or animate things lol So if it’s ever gonna get finished it’s probably gonna be some shitty napkin comic 😂

HubertManne ,

I used to be a big reader of books and comics so I have a lot of story ideas and then sometimes I wish I lived in some start trek utopia and could just work on opensource things or do my initial thing which is molecular biology.

rockSlayer ,

I’ve considered making a youtube channel discussing politics with a heavy emphasis on organizing unions. I’m extremely proud of my achievements as a part of a successful union campaign, and I want to share what I’ve learned, give folks some of my war stories, and teach people the political and practical necessities to organizing. The reason I haven’t is because I feel like I would get entirely drowned out in the political youtube space

saltesc ,

I’d subscribe just to watch the comment sections.

pugsnroses77 ,

i personally would love to hear your story

Sandman89 , (edited )

LeftTube (definitely covered by union-oriented content) does a fairly good job of propping up important messages and messengers. You might try uploading a few videos and sharing them with the likes of Hasan Piker, TYT, Big Joel, Shaun, and PhilosophyTube (Abigail Thorn). Getting your videos in front of the right eyes can expose them to an enormous audience, and most of these people do nothing but consume recommended content in one way or another.

It almost never happens overnight, but I think there’s an importance to your story, and we need more union-centric content. Shoot me a link, and I’ll be a day-one subscriber.

Zahille7 ,

I actually did start once, but didn’t get very far.

I wanted to design a mall out of Legos. I got it all set up on Stud.io, and I even started making an entrance with doors, lights, a drive-up and a little park. I’m not good with the building techniques, so it’s a super basic flat wall and everything. Also it takes a long time to do much of anything in that program.

Pooptimist ,

Pottery and learning blender and creating characters which I then can animate

Bye ,

I want to buy an old police cruiser (crown Vic) and chop it up into a rally car, and do the gambler 500.

Annoyed_Crabby ,

Welding. I’m currently putting my woodworking on hold because of other project, so i really can’t start another until i finish the current one and finish whatever i’m trying to finish with my woodworking

motor_spirit ,

Learning any instrument and creating music

minibyte ,

Record an indie album with mostly acoustic instruments then send it off to a DJ to mix and master. It wouldn’t be a remix then, more of a collaboration.

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